Death of the Metaverse. Come work on XR at Autodesk!

You don't have to look far, these days, to find dire prognostications about the death of the Metaverse.

An image generated using Midjourney for this post

That's the nature of the hype cycle: those without the patience to help push technology through the Trough of Disillusionment move on to other things. Although the speed with which the Metaverse passed the Peak of Inflated Expectations in 2022 is impressive.

Gartner Hype Cycle for Emerging Tech, 2022

Interestingly the Gartner Hype Cycle for 2016 reported Virtual Reality as having emerged onto the Slope of Enlightenment, but even at this time I felt this was premature. These models do have to be seen as what they are: approximations or best guesses regarding the future… not everything on there will make it through to the right of the curve, either.

One of the reasons for the Metaverse losing its shine is that there's a new game in town. And if you're always chasing shiny new objects, this latest one is in many ways more impressive as it's much easier to chat with.

A random but relevant meme from Twitter

Seen on Twitter

At Autodesk we continue to see value in XR workflows for our customers, irrespective of the maturity of a supporting, widely adopted Metaverse platform: it's the workflows that matter. And should a Metaverse end up appearing, at some point in the future, we'll have technology to integrate into it, should that make sense.

As I've mentioned before, my old friend Sebastian Casallas is engineering manager for our XR team and has a number of software development positions open. (For open positions at Autodesk, you can always search on our Careers portal.)

If you're a software engineer looking to explore the future of XR workflows for AEC, apply today!

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