Fractals
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This topic started in this recent post, where I introduced a simple turtle graphics engine for AutoCAD implemented in C#. My eventual aim is still to implement a subset of the Logo programming language in F#, calling through to this C# engine, but for now I've been side-tracked: I'm simply having too much fun with […]
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Like many thirty-something Brits (and possible non-Brits, for all I know) my earliest introduction to the world of graphics programming was via a language called Logo running on the BBC Microcomputer. This machine and its educational software were commonplace in UK schools in the 1980s, and I have clear memories of staying late at primary […]
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Some of you may remember my interest in fractals from these two previous posts. Well, while researching a problem in F# (related to the conversion of the last post's code to F#), I stumbled across this post from Luke Hoban, which contains some neat, recursive F# code to generate the Mandelbrot set, sending the result […]
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This post was almost called "Generating Koch fractals in AutoCAD using .NET - Part 3", following on from Parts 1 & 2 of the series. But by the time I'd completed the code, I realised it to be of more general appeal and decided to provide it with a more representative title. I started off […]
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This post continues on from the last one, which introduced some code that creates "Koch curves" inside AutoCAD. Not in itself something you'll want to do to your drawings, but the techniques shown may well prove helpful for your applications. Last time we implemented support for Lines and Arcs - in this post we extend […]
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I'm currently waiting to get my RealDWG license through, so I'll interrupt the previous series on side databases to focus on something a little different. I'll get back to it, in due course, I promise. 🙂 A long time ago, back during my first few years at Autodesk (which logically must have been some time […]