Fractals
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To follow on from this recent topic, today's post looks at a simple script to generate various hyperbolic tessellations, laying them out in an order that makes some sense of the progressive nature of the patterns that can be generated using the HT command. Here's an AutoCAD script (which can be saved as an .scr […]
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Following on from the post introducing this series, and the last post focused on generating simple hyperbolic geometry, this post looks at generating hyperbolic tessellations inside AutoCAD. Having "borrowed" some C++ code, last time, today we're going to borrow some Java. That's one of the great things about the C family of languages: the relatively […]
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A regular follower of this blog and someone I now consider a friend through our online interactions, Alex Fielder, recently laid down the gauntlet for the topic of the coming series of posts. He started with Twitter… … and then moved on to The Swamp (which he thankfully also brought to my attention using Twitter). […]
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I recently stumbled across this post which inspired me to do something similar in AutoCAD (the fact that both posts cover Fibonacci spirals and use F# is about where the similarity ends - they do things quite differently). Fibonacci spirals are an approximation of the golden spiral, which for old timers out there will be […]
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I've been threatening to implement this for a few posts, now, so I decided it was finally time for me to put my money where my mouth is. 🙂 This post extends the series I've been writing on turtle graphics (here's the most recent part, from which you'll find links to its predecessors). This series […]
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What, yet another part? The series that just goes on and on... 🙂 To catch up, here are parts 1, 2, 3, 4 and 5, and the original post. This post looks at more organic forms, once again, but this time in 3D. I had lots of fun with this one: I took the principle […]
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Once again I've ended up extending this series in a way I didn't originally expect to (and yes, that's a good thing :-). Here are parts 1, 2, 3 and 4, as well as the post that started it all. After thinking about my initial 3D implementation in Part 4, I realised that implementing pen […]
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I just couldn't resist coming back to this fun (at least for me 🙂 series... for reference here are parts 1, 2 and 3, while the series really started here. There are two main places I wanted to take this implementation: firstly it really needed to be made 3D, which is the focus of this […]
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In the introductory post we first looked at a simple turtle graphics engine for AutoCAD, which was followed up by this series looking at using it to generate fractals (here are parts 1 & 2). This post continues the organic fractal theme, by looking at another fractal found in nature, the humble fern. I found […]
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This series start with this initial post, where we looked at an implementation of a simple turtle graphics engine inside AutoCAD, and followed on with this previous post, where we refined the engine and looked at how we could use it to generate complex fractals with relatively little code. In this post we take a […]