Machine Learning
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In the last post I introduced the series where I'll be talking about the journey I've been going through to add skeletion data inside Dasher 360 (which is, of course, based on the Forge viewer). The first step I took along this path was to find a way to add simple 3D geometry into an existing scene inside the viewer. This is something we do in a limited way inside Dasher – we use point clouds to represent the locations of sensors, for instance – but I wanted to work out the right approach for doing this for data that…
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Last month Fast Company published an article about an interesting project Autodesk Research has been working on for a number of years: internally the project was known as LEGOBot, but now that it's being talked about publicly it has understandably been renamed to BrickBot. BrickBot is a really cool project that's built on two core ideas: robots are stupid and engineering is expensive. Robots need a lot of help to be told what to do, but telling them what to do is neither straightforward (today) nor flexible: you need to code for specific conditions, and if those conditions change you…