MX3D
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After having talked about its opening, and its data, it's time to wrap up this week's triptych of posts about the MX3D bridge by taking a moment to appreciate its beauty. The bridge has been printed from stainless steel and has not received any surface treatment – other than sandblasting and the manual removal of […]
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The MX3D team first showed the smart bridge to the public back in October 2018 at Dutch Design Week in Eindhoven. I was there with the team to finish and test features such as realtime display of skeletons detected using computer vision. Here's a reminder of how that went: An interesting aspect of […]
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On Wednesday afternoon I headed back across to Zurich airport for my second trip to Amsterdam in as many weeks. This time I was flying with Swiss rather than KLM, and ended up checking in and boarding through an area of the airport I didn't recognise at all. Whether this was because it had been […]
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Now that the weekend has passed and the football is over for another year or so (for me, anyway, as I only pay attention to major tournaments), I thought I'd share some of the work that was done last week on the MX3D bridge, and what's planned for this coming week. The major work done […]
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It's now Thursday night, and tomorrow morning we'll be heading home from Amsterdam. As with any project, some things haven't gone quite as smoothly as they might, but more on that in a bit. My son and I proudly donned our MX3D T-shirts for this morning's pic: Here's another shot from the bridge itself, looking […]
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This weekend I had a very strange task to perform: I had to book travel for work. Remembering how our corporate travel system worked was just one hurdle to cross – beyond that I had to deal with getting the appropriate management and travel department approvals, along with the fact I've booked a separate ticket […]
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Over the next few posts – in this series, anyway – we're going to take a look at the shading of objects (actually meshes) using the Forge viewer's Data Visualization Extension (Project Hyperion). This is something we've done in Dasher for some time, and I was excited that using Hyperion would once again allow us […]
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Having spent time recently looking at integrating sprites and volumetric room heatmaps into Dasher, today we move on to a capability that we didn't have previously but has been enabled by Project Hyperion (i.e. the new Data Visualization Extension for the Forge viewer): planar heatmaps. Planar heatmaps do just what you'd expect: they display a heatmap […]
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Today's post is a follow-on from the first part where we looked at integrating Hyperion sprites into Dasher. (The posts are independent, though, so you don't have to read the first one if you're only interested in integrating heatmaps.) I was supposed to publish this at the beginning of the week, but I ended up […]
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My friend and incredibly inspiring former colleague, Mickey McManus, has been co-hosting a regular (I want to say weekly) live-streamed event under the name of Quarantime. They've just posted the 51st episode (which means they must be doing this more than once per week) which featured another friend and current colleague, Alec Shuldiner. Alec has […]