MX3D
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The integration of the MeshLine library into the Forge viewer – which we're using for the display of skeleton data, as we saw last time – has opened the door to displaying all kinds of other cool stuff. Back in 2014 colleagues in Autodesk Research published a SimAUD paper entitled "Towards Visualization of Simulated Occupants […]
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Right then… now it's time for the really fun stuff. Looking back over this series of posts, we introduced it then looked at adding simple geometry to the Forge viewer, followed by animated skeletons and animated skeletons with fixed meshes attached. Today we'll dig into making our animated skeletons properly visible. Having given up on […]
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We introduced the series, then looked at adding simple geometry to the Forge viewer, followed by animated skeletons. Now it's time to look at approaches for making these skeletons more visible. As mentioned last time, today's post is a bit of a "non-post": it talks about adding a SkinnedMesh to be animated alongside an underlying […]
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After introducing the series and seeing how we can add simple vertex and edge geometry to a scene, today we're going to start digging into the guts of the problem of how to display skeletons in the Forge viewer. This proved to be a really interesting process: I ended up learning a lot about how […]
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It's been a strange few days. It's the very last week anyone will be working from Autodesk's Neuchatel office. This really hit home when the Autodesk name and logo were removed from the building, last Friday. Photo credit: Estelle Ormrod I salvaged an A (the were signs on the front and back of the building, […]
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In a recent post I mentioned a trip to Amsterdam to visit with Van Wijnen and MX3D. The press embargo has now lifted on MX3D's bridge – as you can see from a slew of recent articles – so I can now share a bit more information about that part of the visit. During that […]
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Over the coming weeks I'll be sharing a number of guest posts by Autodesk colleagues working on a project that I think will be of interest to many of this blog's readers. The first post is by Alec Shuldiner, who is introducing the project. At Autodesk, we have a bridge. Recently, we gave that […]