It was an amazing, whirlwind first day at the first ever Forge DevCon. I was there at 7am to put the finishing touches on the very cool Autodesk VR experience in the exhibit hall. The day's session kicked off with a keynote by Amar Hanspal and a number of other great presenters. 

Amar starts the proceedings

I was really pleased with how our VR stand came together. Merten Stroetzel and Hans Kellner – colleagues in the Office of the CTO – provided their deep technical expertise, while JJ Stott and Clementine Joly did an amazing job with their demos. Here's the crew getting settled in.

Our event staff testing things out

A highlight was showing the experience to Chris Anderson. While chatting, Chris had expressed some skepticism about the value of VR, so I suggested giving it a try.

Merten talking to Chris Anderson about VR

Chris gets immersed

Everyone who tried the high-end VRED demo came away "getting it", Chris included. Which was really cool.

Aside from the expo presence, I also helped by coordinating the VR speaker track. The track kicked off with the awesome Josh Carpenter, formerly from Mozilla and now from Google, who shared his insights on user experience (UX) design for VR.

Josh on-stage at the first VR session

Josh talks to a large, engaged crowd

Next up was Joel Pennington, who talked to us about Autodesk's exciting new LIVE Design experience, which is going to massively simplify the task of taking CAD and BIM content to interactive game engines such as Stingray.

Joel Pennington talks about LIVE Design

Then it was my turn: I talked about using the Forge Viewer to implement collaborative, mobile VR. It was really fun: we did a really large-scale demo, where the whole room joined (or tried to, anyway) a curated VR experience.

Half the room at my own VR session

Finishing up the day's VR talks was Tony Parisi. Tony's the closest thing we have to a VR rockstar, and educated everyone on the benefits of WebVR (something I'm 100% behind).

Tony Parisi talks to us about WebVR

Then it was off to the 2nd annual 3D Web Fest. This was an absolutely amazing event… I thoroughly enjoyed it from beginning to end. The creativity on display was simply awesome.

The WebFest artists

That's it for this quick round-up of the first day of the first ever Forge DevCon. In the end 1,000 people badged in on this first day, which is really fantastic. Onwards to day two!

4 responses to “First day at the Forge DevCon”

  1. James Maeding Avatar

    Kean, The gaming engines like Unity seem like the obvious choice for doing VR currently. Does the forge viewer hope to evolve essentially into a gaming engine, which is what is really needed it seems?
    What exactly were the doubts of Chris Anderson? I have yet to meet anyone who did not want to see a design in 3D so that implies a level of detachment from customers I am trying to fathom.

    1. Kean Walmsley Avatar

      There are different approaches for VR. When you need the horsepower, tethered VR with a game engine runtime is a great way to go. But when you need quick, connected experiences, WebVR is a great option. You won't get the same performance as with a "native" game engine, but VR-capable browsers are coming on leaps and bounds. Exciting times.

      Kean

  2. James Maeding Avatar

    I guess Chris is not from Autodesk, still, what in the world were his doubts?

    1. Kean Walmsley Avatar

      Chris is the former editor-in-chief of WIRED magazine, world-renowned author of "The Long Tail" and CEO of 3D Robotics. Autodesk has just announced an investment in 3DR, but no - Chris isn't with the company.

      He had tried VR a few times, but just hadn't had that "wow, I get it" moment. Until yesterday, anyway. 🙂

      Kean

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