Autodesk LIVE in the Vive

I've finally found the time to get one of the new Demons bound to my service installed with Autodesk VRED, Revit and LIVE.

I had some teething issues getting the HTC Vive to work: my rookie mistake was thinking I could connect it to a DisplayPort via a basic DP –> HDMI dongle. This was enough for the PC – and Steam VR – to detect it, but not enough for anything to show inside the HMD. After a phone consult with Merten Stroetzel, I fixed it by having it come off the DVI port (another option would be to use a powered DP –> HDMI convertor, but in the end a single DVI –> HDMI dongle did the trick). Thanks, Merten!

So we now have functioning VR, albeit in a slightly small space. It's more cubicle-scale than room-scale, right now. 🙂 The work on our VR room will be completed in December, so I'll be able to install the systems then in a much more usable environment.

Having installed LIVE, I decided to give its Revit –> Stringray workflow a try with the honking great model we've been using for Dasher 360 (the 210 King Street East building in Toronto, a version of which is available online, incidentally).

Launching LIVE was a simple matter of clicking on the ribbon button…

The LIVE button in Revit

Some issues were found with the model's materials, which I chose to ignore (but you'd typically want to address before launching). The below process did take quite some time – it's a really big model, as I said – but it didn't need my involvement at all.

Publishing via the LIVE web-service

Opening the downloaded model in LIVE involved some additional unpacking and preparation (again, completely unattended):

Loading into the LIVE viewer

At which point we have the model – with a helpful overlay for first-time users – inside the LIVE viewer, ready to go.

Help overlay on LIVE

Dismissing the overlay, we can see the full building in all its glory.

High level view of 210 King St E

Entering the building we immediately get a sense for the quality of the lighting and materials.

Nice lighting and materials in the standard LIVE viewer

The view outside is also well done. Opening the points of view we can see a number of vantage point that have been generated – presumably from the source Revit model.

Very decent quality overall

A number of these are obvious when we enter the 5th floor lobby.

The lobby at 210 King St E

Navigating through to oneof the cubicles, we can see the sensors on people's desks.

A view of a cubicle, with the various sensors

These all have BIM metadat associated – transferred through from the Revit file. Which raises all kinds of possibilities.

You also have access to BIM metadata

Now I was determined to try this model in VR, despite the LIVE viewer's warning that the model was too large:

A warning that shouldn't be ignored

It worked, although the experience was a bit jittery. If I broke the model up into floors I have no doubt it'd be perfect. The VR experience is still in Beta with LIVE 1.1, of course.

You have a teleport controller that lets you move around – beyond the space you have to walk around in the room-scale experience.

In VR mode you can teleport

Going behind the desk

Going down a corridor

Here's a quick look at me moving around the space using the teleport command. There's also a "minimap" you can zoom out to, allowing you to zoom into a specific location really easily. I didn't capture an image for that, though.

LIVE in the Vive

If you're interested in trying Autodesk LIVE yourself, start by downloading the LIVE viewer and then some of the sample models. You don't need a VR headset, but it's really cool if you have a Rift or Vive handy.

One response to “Autodesk LIVE in the Vive”

  1. Very nice, thanks for posting again. The civil3d team did a webcast a week ago on taking an IW model to fbx, then into max to clean up, then into stingray. Honestly, it was a nightmare. The hoops you had to jump through to deal with materials are not practical for the IW user audience IMO. Same for navisworks type audience. In addition, the important aspect of how heavy a model you could realistically pull into stingray, was not addressed or shown. I had asked an engineer to take an hour of time to watch it, and was embarrassed by the detail they hit, then skipped the big questions. There is a whole lot more that needs to coordinated between the teams at Autodesk, with big gains to be had too. Hopefully you can influence the teams there to smooth out taking models from revit and IW to stingray before people figure out how to easily bring fbx into unity and go that route. thanks

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