Retro computing

  • In this week's episode we take a look at CAD – yes, 3D CAD! – on a Commodore home computer. I've talked in  the past about getting Home Designer running on a C128, but in this episode we look at a German-made application called Giga-CAD on the C64. It took a little while for it […]

  • In this week's Floppy Friday we stumble across a diskette from the German Commodore 64 magazine, Game On, from June 1992. It contains three games – The Pearl of Dawn, Twin Down and No Deeper Meaning – and a couple of graphics/music demos – Mstocephaloid/XS and Destination '91. I didn't know they were demos when […]

  • I wasn't sure whether I would stick with the Atari 2600 for this week's Floppy Friday, but as I received a new batch of floppies by post at lunchtime, I decided to dig in and see what was there. After initially loading Create with Garfield! (and no, I won't be loading that one again), I […]

  • This week's Floppy Friday is once again floppiless, as we take a new old Atari CX 2600 A – with its gorgeous wood panelling – for a spin: We focus on space-themed video games – which were apparently a favourite for early video game designers, as the emptiness of space lent itself to more limited […]

  • In this week's episode we load (or try to, anyway) a number of games from one floppy. We start with a game called Up 'n' Down (mis-labelled as Bump 'n' Jump) and then try to play Jump Jet before moving onto BMX Simulator. Finally I try to load The Goonies, but fail miserably. I'll have […]

  • Yes, every Floppy Friday's a good Friday, but today's really a Good Friday. I hope those of you who wish to – and are able to – are enjoying a nice, long weekend. In this week's episode, we look at three games from 1983-4 that were released on a 1985 compilation called 10 Mega Hits […]

  • I've been having soooo much fun with my Floppy Fridays that I couldn't resist trying my hand at developing some code for the Commodore 64. It meant dusting off my BASIC skills – and even dipping into some Assembler for some of the more advanced effects – but I think the results are worth it. […]

  • I was researching a blog post for next week when I came across a nice surprise. John Walker – the founder and former CEO of Autodesk, whom I had the pleasure of interviewing for this blog more than a decade ago – published some programs he wrote for the Commodore 64 and 128 when he […]

  • In today's episode of Floppy Friday I'm happy to say that we're back on floppies after a couple of weeks focused on cartridge games and unboxing. We play three games, this week: Predator (a trainer for it, anyway), Barry McGuigan World Championship Boxing and Ghosts 'n Goblins. These games were really chosen at random – […]

  • Ready Player One! This week's Floppy Friday once again doesn't show a single floppy disk (sorry!), but focuses on the epic console showcased at the end of Ernest Cline's retro-lovers' Bible (not sorry ;-). In this episode we start by unboxing an Atari 2600 console (a "Jr." version from 1986) bought via an online auction. […]