I was hoping to post during the week from Las Vegas, but it didn't end up happening. My time just bled away between the various classes I recorded/ presented/co-paneled and the time spent catching up with old friends and making new ones – mainly from among the various people who took the chance to provide greatly appreciated feedback regarding this blog.

All in all it was a great week – as it always is – but it wasn't all smooth sailing: my AU Virtual session on our Plugins of the Month – which I'd struggled to get into Vegas to record – was among many that were plagued by technical problems. I have a sneaking suspicion that my sessions didn't end up having anyone successfully connect to for the full duration – whether you were able to or not, I'd appreciate hearing your comments on the experience. And please accept my sincere apologies for any inconvenience: while outside my control, I do feel very bad for anyone who wasted time on this. I have no doubt that next year will be much better, but in the meantime I'm going to look into the "on demand" experience and see whether it's worth me posting a repeat session recorded using Camtasia.

The physical classes all went much better, thankfully. I haven't seen the feedback, as yet, but I certain got the impression that many of the people in the room for both my classes ("CP322-2 - Integrate F# into Your C# or VB.NET Application for an 8x Performance Boost" and "AC427-4 - Point Clouds on a Shoestring") seemed to find them valuable. And big thanks to our friends at Eye-Fi for providing two Connect X2 and two Pro X2 cards as competition prizes.

One of the highlights of the event for me was seeing and getting to play around with the upcoming version of Photo Scene Editor (codenamed Caipi). The development team has integrated some incredible meshing technology which is going to be revolutionary: many people in the industry have been struggling to get this kind of capability via convoluted routes, and this will make it really easy.

As an example, here's another "capture" of my head, this time taken from just 15 images. I used this example in my class to demonstrate some of the inherent issues with capturing shiny/reflective surfaces ;-), but I know the results would have been better if we'd added a few overhead shots.

Kean's head in Caipi

It should be noted that this is not a visualization created using splats: this is a properly textured mesh! Turning off the textures displays the underlying mesh:

Meshed head

You'll be able to export the mesh as OBJ, DWG, DWF, FBX and a number of other formats.

Once you have a mesh, the sky's the limit: while I was in the AU exhibit hall members of the Labs team were working to make a mesh watertight so it could be 3D-printed. Fantastic stuff.

This version of Photo Scene Editor is likely to be posted in a few months: I'll certainly report back when it's available.

8 responses to “Back from AU 2010”

  1. This looks extremely promising, Kean! Thanks for showing us some of what's coming. I'll be looking forward to the Caipi version release.

    I'm curious to see how this photo set would fare in hypr3d. Feeling up to a visual comparison? I don't doubt that Photo Scene Editor's quality will win out, but it would be interesting to see a head to head. They've been very willing to make the higher quality versions of their textured meshes and point clouds available for me thus far.

  2. Sounds fun. 🙂

    What format would you like? We'll be exporting a number of formats (DWG, OBJ, FBX, DWF and others), but it may be some weeks before that capability is working well.

    Kean

  3. michal kriukow Avatar

    Hey Kean, I work in the VFX industry and Caipi would've solved a lot of issues we got :D. I've played around with extractign point clouds before, so far the most consistent mid range quality I get from photosynth, and more detailed but less consistent is Bundler.

    My question is- would Caipi use an algorythm similar to PMVS2 for extracting more dense meshes? Your example is pretty nice, clean geometry, but still nowhere near scan density, as opposed to this (bundler+PMVS2):
    youtube.com/watch?v=_S92O_Ruy20&feature=related

    thanks!

  4. Kean Walmsley Avatar

    Hi Michael,

    I see - that is pretty dense.

    I don't know how configurable the mesh density is, but I know that part of the problem has been to reduce the density to make it usable in our modelling apps (the internal mesh is much more dense than the one you see here, which is hopefully good news).

    It won't be long (all being well) before you can get your hands on this yourself from Autodesk Labs. I'll be sure to post something when it goes live, so watch this space! 🙂

    Kean

  5. michal kriukow Avatar

    Do you know how I could get on the beta team for version 2? Or at least ask some specification questions? I wander how dependable the result is on the camera used, lens distortion etc...

  6. It should be on Labs soon...

    Kean

  7. Bonjour
    J`aimerais savoir commment faire le lien entre Autocad 2012 et le kinect,
    Je suis en train de realisé un projet pour le scanne en 3D des éléments de prothèse.
    Je vous remercie.

  8. Kean Walmsley Avatar

    Il n'y a pas de lien qui est simple à mettre en place, pour le moment : il faut installer plusieurs composants Open Source (des versions très spécifiques, aussi) et créer un module avec le code que j’ai posté ici, par exemple.

    Ça serait plus simple d’utiliser un outil qui export le format LAS, si vous arrivez à en trouver.

    Kean

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