Reality capture
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This isn't exactly new news, but it was to me. Today I found out we've made a very useful component, the Autodesk Reality Solutions SDK, available to the public. This is a C++ library that allows you to read and write Autodesk's RCP and RCS formats, as well as to create custom plugins for new point cloud definition formats. ADN members can log in today and download the SDK and accompanying samples. Non-members can send an email and get access to it that way. There's a particular reason I find this to be important news: it will enable developers to…
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For those of you who – like me – weren't able to travel to Las Vegas for this year's Forge DevCon, I thought I'd do a quick round-up of the major news that I could extract over the wire. I'm sure there will be further blog posts from the Forge team summarising more of things I couldn't see – not being there in person – but this will hopefully be of some use to people, at least. To kick things off, I suggest reading this blog post. It talks about some high-level items, such as additions to the platform, the…
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I've been interested in participating in – or at least attending – an AEC Hackathon for a couple of years now. I was first introduced to them during the VR Hackathons I attended in SF in 2014 and 2015 (Damon, Greg and Paul, who help organize the AEC Hackathons, were also organizing/involved in/attending the VR ones). There are a number of AEC Hackathons planned for Europe over the coming months, so I'm happy to say I'll finally get my chance. I've been asked to present at the first – which is in Munich from March 31st – April 2nd –…
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My favourite mesh generation and manipulation tool, Autodesk Memento, is now available (in Beta) for the Mac. I've been part of the Alpha programme for the OS X version for some time: admittedly not very actively, but I did install a number of builds and report an error or two. I'm very happy to see the Mac version is now joining its Windows sibling in Beta. Both versions can be downloaded and installed from this page. The model shown at the top of the page is of coral – I downloaded it from the bottom of the Memento download page…
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Some serious updates to our reality computing tools have been released in the last few days… here's a quick round-up with links you can use to go and find out more. ReCap 2.2 Each member of the ReCap portfolio – ReCap, ReCap 360 and ReCap Ultimate – has significant new features in this release. Full details are available here. To summarize just a few, there are new features focused on noise clean-up of point clouds as well as optimizing them for editing performance and project size, and a number of improvements relating to creation of presentation assets such as walkthroughs,…
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So yes, I'm back flying again. I'm not travelling anywhere, though. Some of you will remember my abortive attempts at UAV piloting from around a year ago. My Quanum Nova has been gathering dust, since then (it's also in pieces because I tried – so far unsuccessfully – to install a Bluetooth telemetry module). But I'm motivated to get back on that particular horse thanks to a discovery I made a week ago. On a whim, I bought a micro-drone called the Hubsan X4 H107C. This is an incredible little device: you can pick one up for around $50 and…
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A couple of updates from our Reality Solutions team… Firstly, a new, expanded portfolio of ReCap products is now available for download. They include the newly branded ReCap 360 Ultimate – previously known as ReCap Pro. For more information head on over to this blog post. Secondly, Autodesk Memento has been updated to version 1.0.15.10. Here's what's new in this release: Live update mechanism to deliver minor updates in the future Extrude a boundary Surface Sculpt Smart selection to select planar & organic surfaces with strokes Photo validator to check for photos that will not stitch Ability to toggle between…
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Back when FARO announced their new Freestyle3D handheld scanner, I contacted them to see whether they might have one for me to take a look at. They very kindly obliged, and a few weeks ago I received a loaner model in the post. I won't be writing an exhaustive review – at least not in this post – but I did want to share my first impressions, mainly to capture them for future discussion. Bear in mind that most of what I'm writing here is personal opinion and the rest is pure speculation :-). Hopefully someone at FARO will be…
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A little while ago you may remember an HTML progress meter I created while looking at "future API features". The API feature in question was of course for AutoCAD 2016, and related to the extraction of floorplans programmatically using .NET, a topic we're covering in today's post. We're going to see some fairly basic code that asks AutoCAD to analyse a point cloud – that we're going to attach from an RCS or RCP file – and generate polyline boundaries for its floorplan. Now I didn't actually have a great point cloud to test this, so I ended up using…
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After our quick look at AutoCAD 2016 from a user perspective, let's now spend some time looking at the things important to developers in this latest release. Compatibility Off the bat it's worth stating that AutoCAD 2016 is a DWG compatible release: it's using the same file format as AutoCAD 2013, 2014 and 2015. It's also a binary application compatible release: ObjectARX apps written for AutoCAD 2015 should work in 2016 and it's likely that .NET apps built for AutoCAD 2014 will work, too. That said, some changes have been made to the security model for this release of AutoCAD,…