Point clouds
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Last week we saw a Dynamo graph that imports a point cloud from an ASCII-based format to specify the initial locations for a fun flocking simulation. This week we're going to look at a graph that uses a similar import technique but rather creates a voxel model based on the point cloud: The main difference […]
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I was thrilled to see a post by Long Nguyen over the weekend announcing his publication of a Dynamo package called WhatTheFlock – with full source code – that implements a Boids-like flocking simulation. This work is significant not because ornithologists will use Dynamo to predict or simulate murmurations (although that in itself is a […]
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This isn't exactly new news, but it was to me. Today I found out we've made a very useful component, the Autodesk Reality Solutions SDK, available to the public. This is a C++ library that allows you to read and write Autodesk's RCP and RCS formats, as well as to create custom plugins for new […]
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In the last post we talked about a recent optimization to Dasher 360, where we implemented a point cloud rather than individual SVG-based markers for our various sensors. As mentioned, last time, this was pretty straightforward to get working, but did add some complexity: rather than having seperate DOM-resident markers – which can easily have […]
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Some serious updates to our reality computing tools have been released in the last few days… here's a quick round-up with links you can use to go and find out more. ReCap 2.2 Each member of the ReCap portfolio – ReCap, ReCap 360 and ReCap Ultimate – has significant new features in this release. Full […]
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Back when FARO announced their new Freestyle3D handheld scanner, I contacted them to see whether they might have one for me to take a look at. They very kindly obliged, and a few weeks ago I received a loaner model in the post. I won't be writing an exhaustive review – at least not in […]
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A little while ago you may remember an HTML progress meter I created while looking at "future API features". The API feature in question was of course for AutoCAD 2016, and related to the extraction of floorplans programmatically using .NET, a topic we're covering in today's post. We're going to see some fairly basic code […]
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After our quick look at AutoCAD 2016 from a user perspective, let's now spend some time looking at the things important to developers in this latest release. Compatibility Off the bat it's worth stating that AutoCAD 2016 is a DWG compatible release: it's using the same file format as AutoCAD 2013, 2014 and 2015. It's […]
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One of the announcements at the recent REAL 2015 conference – and if you missed the event, as I did, you can see a great summary here – was the fact that the much-appreciated mesh manipulation tool from our Reality Solutions division, Autodesk Memento, has now entered public beta. It has graduated from Autodesk Labs […]
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There's a really interesting conference in San Francisco, later this month (groan). It's being held in Fort Mason on February 25-27, and covers all aspects of reality computing, whether relating to capture, compute or create: Autodesk is the main organizer of the event, but there are lots of other companies and institutions involved, too. Check […]