Kinect for Xbox One

Another great week for tech. I'm in hog heaven reading all the information being shared regarding the newly-revealed Xbox One.

Xbox One Revealed

I'm obviously most interested in the upgrade to the Kinect technology. Here's what I've gleaned, thus far:

  • Full HD with 1080p resolution
  • Use of something called "Active IR", a type of time-of-flight depth detection rather than relying on structured light, allowing accurate depth data even in the dark
  • Enhanced skeleton tracking, with muscular stress and joint orientation down to the finger level
  • Heart rate estimation, presumably using something akin to the Eulerian video magnification that made such a splash earlier in the year
  • Facial expression (and therefore mood) detection
  • Tracks up to 6 players simultaneously

Xbox Pre-Event ShootAll of which needs much more console horsepower than the previous version of the Kinect technology – and keeping games responsive with the existing (and already long-in-the-tooth) Xbox 360 hardware was a major driver behind the decision to limit the resolution and ultimately accuracy of the original Kinect device – but the Xbox One looks set to deliver essentially 8x the performance of the Xbox 360. All of which looks very encouraging (if not downright amazing).

To say I'm impatient to get my hands on one of these is an understatement. I'm also very curious about how and when this tech will make it into an equivalent Kinect for Windows device, and how this will be reflected in an updated KfW SDK. At the lowest level, the current SDK provides RGB and depth frames – which are essentially captured by the two cameras built into the Kinect device – and I'm interested to know whether the "Active IR" data will be presented in a similar way, or whether the modified scanning technique will force an API change there.

The enhanced skeleton tracking capabilities will also lead to more skeleton information being presented, of course (apart from anything else, more joints being tracked will mean more – and probably reassigned – Joint IDs), but I'm sure there are more fundamental changes planned. Time will tell.

I was planning to post about the new AutoCAD 360, today, but I got too excited about this news and felt the need to share. But I will post more before the end of this – and yes, I know I'm getting repetitive… put it down to the excitement – great week for tech!

2 responses to “Kinect for Xbox One”

  1. Herman Mayfarth Avatar
    Herman Mayfarth

    If it tracks skeletal movement down to finger joint level, then the door will open to using hand gestures with the (presumably imminent) KfW version to control, for example, AutoCAD.

    This might actually make sense, as opposed to the "calisthenics" which Kean experimented with using the first generation KfW device.

  2. Kean Walmsley Avatar

    Sorry for the late reply: just found this comment in my spam folder. Maybe TypePad thought you were peddling exercise videos. 🙂 🙁

    Agreed - we'll see what the additional resolution brings. I've signed up for the developer program for the next-gen KfW device. Hopefully I'll get accepted so I can learn more.

    Kean

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