Kinect
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Some weeks ago I joined Evan Troxel for a couple of hours to chat about my journey and some of the projects I've worked on. I've enjoyed the TRXL podcast for some time, so it was a real honour to be invited on. Our discussion has just been published as episode 152. ย ย If […]
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This isn't exactly new news, but it was to me. Today I found out we've made a very useful component, the Autodesk Reality Solutions SDK, available to the public. This is a C++ library that allows you to read and write Autodesk's RCP and RCS formats, as well as to create custom plugins for new […]
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I've had the pleasure of having Cyrille Fauvel from the Forge team with me in Neuchatel, this week. I've worked with Cyrille for many years, and we continue to be interested in very similar technology areas (particularly AR/VR, IoT and robotics/UAVs). So we inevitably have lots to talk about. ๐ So it's been a fun-packed […]
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There's a really interesting conference in San Francisco, later this month (groan). It's being held in Fort Mason on February 25-27, and covers all aspects of reality computing, whether relating to capture, compute or create: Autodesk is the main organizer of the event, but there are lots of other companies and institutions involved, too. Check […]
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After introducing the series, taking a look at some basic samples and then looking at importing Kinect's high-definition face tracking data into AutoCAD, it's time for (in my opinion) the most interesting piece of functionality provided on the Kinect SDK, Kinect Fusion. Kinect Fusion is a straightforward way to capture 3D volumes โ allowing you […]
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Today's post looks at face tracking and โ to some degree, at least โ Kinect Fusion, two more advanced Kinect SDK features that go some way above and beyond the standard samples we saw in the last post. In Kinect for Windows v1, these features belong to an additional "developer toolkit", although they appear to […]
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Following on from the introduction to this series โ and to the Kinect for Windows v2 sensor โ it's time to take a closer look at some of the AutoCAD integration samples. At the core of the Kinect sensor's capabilities are really two things: the ability to capture depth data and to detect people's bodies […]
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Last Friday Microsoft announced a preview SDK for Kinect for Windows 2. As the first public release of the SDK, it seems a good time to publish an initial set of samples for readers to play with. These are very much a work in progress โ I tend to restart AutoCAD between Kinect Fusion captures, […]
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A few weeks ago I received the official retail version of Kinect for Windows 2 (having signed up for the pre-release program I had the right to two sensors: the initial developer version and the final retail version). After some initial integration work to get the AutoCAD-Kinect samples working with the pre-release Kinect SDK, I […]
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It's been a really interesting and productive few days here in Tel Aviv. In a sense it was too short a trip โ I was penned in by commitments during the weekends either side of it โ but despite that a lot was achieved. I didn't get to see very much of the city โ […]