APS (Forge)
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My friend and colleague Hali Larsen has joined the Autodesk Tandem team as a Product Manager focused on connected workflows and sustainability. This is huge news, for lots of reasons: for several years Hali played an absolutely instrumental role in Project Dasher – in many ways she was our de facto PM, but also worked […]
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A couple of days ago we were looking for the datasheets for the various sensors installed in the MX3D bridge: as you've probably already read, there are nearly a hundred sensors in and on the bridge, although of only about eight different model types. My colleague Josh Cameron said, in passing, "it would be really […]
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The count-down to Autodesk University 2021 continues, with registration for the event now open. I've gone ahead and registered, as I expect many of you will at some point during the remaining 54 days. It's free, after all, and I'm sure will have lots of great content, as usual. Be sure to put the dates […]
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The big news on the Forge side of things over the last few weeks is probably the official release of SVF2. This is a more efficient streaming format the Forge viewer (from v7.25 onwards) can consume. We've been using SVF2 (which was previously known as OTG) for the last couple of years inside Project Dasher, […]
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The MX3D team first showed the smart bridge to the public back in October 2018 at Dutch Design Week in Eindhoven. I was there with the team to finish and test features such as realtime display of skeletons detected using computer vision. Here's a reminder of how that went: An interesting aspect of […]
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On Wednesday afternoon I headed back across to Zurich airport for my second trip to Amsterdam in as many weeks. This time I was flying with Swiss rather than KLM, and ended up checking in and boarding through an area of the airport I didn't recognise at all. Whether this was because it had been […]
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These are busy times in the world of digital twins at Autodesk! I'm thrilled to see the news that Autodesk Tandem has now officially launched. Head on over to the new landing page, intandem.autodesk.com, to find out more, or check out Bob Bray's recent article. A few people have either been congratulating me or asking […]
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This weekend I had a very strange task to perform: I had to book travel for work. Remembering how our corporate travel system worked was just one hurdle to cross – beyond that I had to deal with getting the appropriate management and travel department approvals, along with the fact I've booked a separate ticket […]
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I've been heads-down on a side project to integrate a C++ library into Forge using Web Assembly (hopefully I'll share more on this sometime soon). Thankfully while I've been busy on that, the Hyperion team has been beavering away on some changes to their core shader. Last week I realised – now that we have […]
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In the first post in this series we looked at how a heatmap can be used to shade an object using the Forge viewer's Data Visualization Extension – or Project Hyperion. In our case we shaded the surface of the MX3D bridge. In this post we look at a slightly different use-case for this mechanism, […]