JavaScript
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Over the last week I've been heads-down on core Dasher work, but with very little visible result. Here's why. Early last week I received an email telling me that it was time to dig into Dasher's use of 3rd party components and make sure there weren't any security issues. (This isn't something unusual – all […]
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This week I decided to take the WebVR/WebXR extension work I did for Van Wijnen to the next level: mainly to integrate metric information in some way into the scene, whether as 3D text objects or via some kind of Heads-Up Display (HUD). But before embarking on this I decided to take another look at […]
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Last week I mentioned the effort to update Dasher 360 to use v4.2 of the Forge viewer (the most recent version, at the time of writing, and a fairly big jump from our previously-used version, v3.2.1). Here's how Dasher 360 is now looking after these various changes: In this post I'm going to give more […]
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Here's a quick recap of the series, so far: Creating a basic map for our round-the-world itinerary Adding a photo for each placemark Adding labels for the approximate timing of the journey Overlaying the actual path visited from a tracking device Downloading the actual path in multiple queries A few weeks ago – while we […]
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I really thought this series was finished, but there you go. In the first part we saw a basic, embedded map and then added information windows and labels. In the most recent part we added overlay data being recorded by a tracking device to show our progress in real-time. Here's the thing: a few days […]
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In the first parts of this series we saw a basic, embedded map and then added information windows and labels. In this post we're going to overlay data being recorded by a tracking device to show our progress in real-time. This was made pretty easy thanks to Garmin's MapShare service: our Iridium-connected inReach Explorer+ device […]
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After creating a basic map for our round-the-world itinerary and then adding photos when placemarkers are clicked, today we're going to add some handy labels to the map to show rough dates for when we'll be arriving in a particular location. This actually proved trickier than expected: there's an old library called MapLabel that works […]
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In the last post we looked at a basic implementation of a round-the-world itinerary in Google Maps. In today's post we're going to add the ability to see the first photo associated with a location when you click on it. The Google Maps API makes it fairly easy to get the photos associated with a […]
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Over the next few posts I'm going to talk about the process I went through to integrate the itinerary for our imminent round-the-world trip into the awesome web-site my wife has set up. The initial approach I took was to use Google My Maps: this is a really cool tool for creating a custom map […]
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To follow up on the last post – where we talked about adding a custom tool to provide better support for pinch gestures – today we're going to talk about some other possibilities for supporting touch in the Forge viewer. Once again we're using Autodesk.Viewing.ToolController & ToolInterface. The Forge viewer uses Hammer.js internally to support […]