Solid modeling
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There's a video that's currently going viral on YouTube โ with 35 million views and at #4 on the trending list โ wherein a former NASA engineer turned professional YouTuber (sigh) shows how he designed and deployed a super-cool glitter bomb to counter local parcel thieves. It was picked up a few days ago by […]
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The inspiration for this post has come from a variety of sources. (Feel free to skip this preamble where I talk about the history of the project: as much as anything it's so I remember myself how things happened when I come back to this post at some point in the future. ๐ My colleague, […]
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On Saturday I gave a couple of VR presentations at Micro16, an exhibition and conference held at Microcity, a (relatively) new technical hub in Neuchatel that houses part of EPFL. [I always pronounce Microcity with stress on the second syllable, much as Will Ferrel does when pronouncing "Metrocity" in the movie Megamind (so that it […]
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When I was in Prague recently I spent some time with Alex Vinckier and Kris Riemslagh from hsbcad, an ADN member and provider of software for the offsite construction industry. I've corresponded and spoken with Alex and Kris a number of times during my time at Autodesk, but this was my first opportunity to meet […]
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Today's post resulted from an internal discussion: Miroslav Schonauer โ with the help of Jan Liska โ put together some code for a recent consulting engagement that they felt was important to share with the community. They wanted to test point containment for a particular 3D solid, but also to test whether the selected point […]
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My esteemed colleagues over in the ADN team, Philippe and Balaji, have been working their magic, creating samples to show how to make use of JavaScript-based physics engines within Autodesk software. They've inspired me to have a go myself. Philippe's sample โ which carried on from his preliminary research into JavaScript-based physics engines โ shows […]
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So yes, I like Star Wars. And my kids like Star Wars, too. In my office downstairs at home, I have the pride and joy of my modest collection of Star Wars-related goodies, a LEGO Death Star: It pains me to leave it downstairs and only let the kids play with it under supervision, but […]
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To follow on from yesterday's post, today we're going to look at two C# source files that work with the HTML page โ and referenced JavaScript files โ which I will leave online rather than reproducing here. As a brief reminder of the functionality โ if you haven't yet watched the screencast shown last time […]
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As part of my preparations for AU, I've been extending this Three.js integration sample to make it more responsive to model changes: I went ahead and implemented event handlers in .NET โ much as we saw in the last post โ to send interaction information through to JavaScript so that it can update the HTML […]
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After last week's post on importing Minecraft data โ in this case from Tinkercad โ into AutoCAD, in today's post we're going to focus on the ultimately more interesting use case of generating Minecraft data from AutoCAD. We're going to see some code to dice up 3D AutoCAD geometry and generate blocks in a .schematics […]