F#
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Well, I couldn't resist... as I mentioned in the last post - where we looked at creating a simple graph inside AutoCAD as an example of modifying objects inside nested transactions - the idea of graphing inside AutoCAD is a good fit for F#. This is for a number of reasons: F# is very mathematical […]
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Firstly, I'd like to wish you all a very Happy New Year! I've just taken three consecutive weeks of vacation for the first time in years, and it's done me the world of good. In fact I'm also on holiday this week but am easing back into the rhythm of things, and have decided to […]
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This post continues on from Part 1 of this series. You'll find much of this content has been used before in these previous posts, although post does include content updated for F# 1.9.6.2 (the September 2008 CTP). The first thing we need to do is โ as with any AutoCAD .NET project โ add project […]
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As mentioned in my previous post, I've been beavering away on the handout for a new class I'm delivering at this year's Autodesk University. Here is the first part of this handout. Introduction F# is a new programming language from Microsoft, due to become a first-class .NET citizen (joining its siblings C# and VB.NET) and […]
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As mentioned in this previous post, I had the great pleasure of spending a day up at Microsoft Research in Cambridge last week. My host, Don Syme, took great care of me and was very generous with his time and knowledge. Some background on why I decided to request a meeting with Don: Don is […]
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Thanks to all who have provided feedback on my recent interview with John Walker. Here is a PDF of the complete series for those who would rather use that format for offline viewing (please think twice before printing all 27 pages, though). The interview proved to be a very interesting activity - even more so […]
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This just may be the catalyst I needed to get around to installing Visual Studio 2008: the availability of the F# September 2008 Community Technology Preview. This takes F# an important step closer to being a full .NET citizen, with the first release delivered by Microsoft's Developer Division (the previous releases having been delivered by […]
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I've been threatening to implement this for a few posts, now, so I decided it was finally time for me to put my money where my mouth is. ๐ This post extends the series I've been writing on turtle graphics (here's the most recent part, from which you'll find links to its predecessors). This series […]
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The class schedule for Autodesk University 2008 has been published on Joseph Wurcher's BLAUG. Here are this year's Developer Track sessions (although they may end up being categorized under "Customization & Programming", along with a host of other interesting classes from external presenters). You'll see a number of speakers listed, both from my team (DevTech) […]
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Like many thirty-something Brits (and possible non-Brits, for all I know) my earliest introduction to the world of graphics programming was via a language called Logo running on the BBC Microcomputer. This machine and its educational software were commonplace in UK schools in the 1980s, and I have clear memories of staying late at primary […]