Generative design
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Last Monday I left my son in Baltimore and headed back to Dulles for a short flight to Toronto to attend internal meetings with our research team. I didn't feel like fighting public transport for 3+ hours to get from Baltimore to Dulles, so took the easy (and much more relaxing) path of taking an […]
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[My apologies for the click-baity title. I do actually have a list of 5 cool project ideas, if you scroll down the post. So it's not completely dishonest, at least.] In the last post I mentioned a few classes you can sign up for (and that I'm directly or indirectly involved in) from the Tuesday […]
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Rhys Goldstein has had one more excellent article published in Towards Data Science. This is the third - and he says final, I hope he's wrong - article in the series. Here they are, along with my accompanying posts: A Short and Direct Walk with Pascal's Triangle Explaining how path counting helps simulate natural navigation […]
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As I mentioned last week, on Friday I headed across to this year's AEC Hackathon Zurich Edition in the city of Winterthur, about 2 hours from my home. The event was held in one of the buildings on the ZHAW campus. The space was fantastic: an old factory that was once used to maintain trains […]
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After yesterday's post pointing folks to the material for my first class at AU 2023, here's the material for the second one, which I co-presented with Pete Storey. I only have this photo from outside the classroom for this session: But I did get to hang out with Pete before we flew back to our […]
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I've posted in the past about work done by Autodesk Research – in particular by Rhys Goldstein – to implement a more natural-seeming (but still direct and efficient) pathfinding algorithm. This is the algorithm at the heart of our Space Analysis package, and you can find details on how it works in these previous posts: […]
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Last week we saw a Dynamo graph that imports a point cloud from an ASCII-based format to specify the initial locations for a fun flocking simulation. This week we're going to look at a graph that uses a similar import technique but rather creates a voxel model based on the point cloud: The main difference […]
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For the last few years I've been on the scientific committee for a conference called CAAD Futures. My involvement began with the 2021 edition of the conference: I reviewed several papers submitted to the conference and also ended up being invited to talk during one of the conference's workshops (it was called Beyond generative Computer […]
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Our resident spatial-analyst-in-chief, Rhys Goldstein, has gone and done it again. After his very well-received Medium post explaining grid-based pathfinding was published in Towards Data Science, Rhys has now had a follow-up post published that explains our work on visibility. And it's fantastic! Assessing visibility and pathfinding in 2D and 3D spaces are really cornerstones […]
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It's been really exciting – and sometimes even overwhelming – to see the fast-paced developments in the space of Generative AI over the last few months. It's clear that Large Language Models (LLMs) and other AI systems are increasingly playing a key role in our Future of Work. One thing that's often glossed over is […]