IoT
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I mentioned in the last post that I've been working on integrating a new timeline component into Dasher. By default the component supports a different visual theme than the one we've been using in Dasher: in order to make the look & feel consistent, I had to include Autodesk's HIG toolkit in the Dasher project. […]
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We have a feature in Dasher called "kiosk mode". It basically takes control of the browser to run a sequence of operations that show people how Dasher works. I published a series of posts a couple of years ago that explain a bit about how we implemented it. One of the issues in kiosk mode […]
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In Dasher we have some interesting functionality to isolate parts of the building by level. This is increasingly something you can do via "out of the box" Forge viewer functionality, but we've found a couple of reasons to go beyond that basic capability: Not all elements or objects are assigned to the correct level. Some […]
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I've been heads-down this week on a couple of tasks related to Dasher: the first relates to working on the integration of a new timeline control. I'm hoping this will be ready for people to try in the coming weeks, but we're not quite there yet. The second relates to bringing more data into our […]
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A few posts ago I mentioned some work was needed to migrate our Dasher 360 shaders to the latest version of the Forge viewer (or the one after it). This work is now complete, so I can share a few thoughts and comments on what was needed to make this happen. Before doing that, though, […]
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On Wednesday I was back at the NEST building on Empa's Dübendorf campus. I've posted about NEST lots of times over the last few years, but these are the main two tours in case you want to track its evolution. I was there to meet Brian Glancy – visiting from Kingspan in Ireland – and […]
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An interesting thing happened when I tried Dasher 360 with the latest production version of the Forge viewer: no sensor dots appeared. As Dasher without sensors is a glorified 3D viewer, this was a bit of a problem. Digging into things a little, I worked out that our custom WebGL shader wasn't working properly in […]
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Bright and early, yesterday morning, I hopped on a train (well, a couple of trains) to get across to Basel for this year's Swissbau, the bienniel construction-related trade show held in Switzerland, and apparently one of the largest in Europe. I'd never been before, but thanks to social media I'd compiled a list of people […]
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Some of you may already have seen Augusto's tweet showing the "Visual Clusters" Forge viewer extension that has been developed by the BIM 360 Design team. It really is super-cool: the extension takes the content of the model loaded in the Forge viewer and clusters it spatially based on the value of the various items' […]
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I mentioned in the last post that I had a fun topic to share to help get the new decade started. Well, here it is! I've been collaborating with Elias Cohenca from our Tel Aviv office on and off over the last few years: Elias managed to port the THREE.MeshLine JavaScript library to work with […]