Graphics system
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SIGGRAPH 2022 – the pre-eminent computer graphics conference – was held in Vancouver a couple of weeks ago, and with it came a slew of USD-centric announcements such as this one from NVIDIA about the Metaverse. It's really impressive to see how computer graphics hardware and software companies are rallying behind this open source initiative. […]
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I've been part of Autodesk's open source committee – responsible for driving and approving open source contributions by the company – as the representative for Autodesk Research for the last few years. One of the most interesting projects to come through the committee – at least from my perspective – has now been released into […]
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A few posts ago I mentioned some work was needed to migrate our Dasher 360 shaders to the latest version of the Forge viewer (or the one after it). This work is now complete, so I can share a few thoughts and comments on what was needed to make this happen. Before doing that, though, […]
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A few weeks ago I posted a GIF on Twitter that showed a few images from an earlier version of the Project Rediscover graph. I created this in a very manual, low-tech way: firstly, I selected a number of designs in Refinery, one-by-one, took a screenshot of each and then used GIMP to build an […]
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If my calculations are correct, I'll be in Singapore during this year's Autodesk University in Las Vegas. It's the first I'll have missed for many years – and it's going to feel more than a little strange, when that week comes along – but this trip (and my family) will be taking precedence, for once. […]
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At the Forge Accelerator in Munich, back in December, while I spent most of my time answering what questions I could about Forge I also showed up with a question of my own. In the original prototype of Dasher 360 we used code from a very helpful sample that showed how to add SVG markers […]
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I received an email from a development partner yesterday checking in on Autodesk's VR offerings. It occurred to me that while I've spoken about them at the DevDays in the US and Europe, I haven't posted anything here. So here's some fairly up-do-date information on what technologies Autodesk has in the VR space. The way […]
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This is a topic that has been addressed a few times on this blog, whether by posts that use the 3D graphics system to capture screenshots or the series of posts regarding the Screenshot Plugin of the Month from a few years ago. I thought it worth revisiting, though, as I noticed an API that I […]
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On Friday I visited Munich Airport: not only to catch a flight home to Switzerland but also to take a look at some AutoCAD issues frustrating the developers working on the airport's facilities management system. During the course of the day we were able to work through a number of problems – such as using […]
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Some of you may remember this series of posts from the beginning of the year (I also mentioned it in the last post). It showed how you might use AutoCAD and .NET (in this case via F#) to animate the Star Wars opening crawl for the first 6 movies. Back then I said I'd update […]