Tinkercad
-
A mere 2 among 100 million registered users, my boys are crazy about Minecraft. I've been looking into how I might be able to help them use Autodesk tools (well, AutoCAD) to generate Minecraft content. In this post we'll take a look at importing Minecraft data into AutoCAD, but ultimately the creation/export story is clearly […]
-
The Tinkercad team have been busy enabling an interesting new capability in their product called Community Shape Scripts. As I've mentioned before, for some time it's been possible to make Shape Scripts public for other Tinkercad users to inspect and learn from, but now it's even easier to share – and to discover – interesting […]
-
After working out how generally to use Brandon Cole's Shape Script code to display mathematical shapes in Tinkercad, I carried on looking for some interesting functions to "plot". I ended up finding definitions for two Cinquefoil knots, specifically the (2,5) and the (5,2) variations (I also tried the (5,1), but that ended up looking just […]
-
Following on from my initial playing around with Tinkercad and its Shape Script implementation, I started to look more closely into what's possible with the Gen6 kernel. I came across this recent blog post, which highlights the ability to make Shape Script implementation details public. The Shape Scripts shown in the post looked nice and […]
-
A little over a month ago, Autodesk acquired Tinkercad. Tinkercad is a 3D CAD tool that uses WebGL to display graphics directly in your browser. While this tool is primarily targeted at consumers – it's proving very popular among the 3D printing community – I thought I'd check it out to understand its customization capabilities. […]