Virtual Reality
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For those of you who – like me – weren't able to travel to Las Vegas for this year's Forge DevCon, I thought I'd do a quick round-up of the major news that I could extract over the wire. I'm sure there will be further blog posts from the Forge team summarising more of things I couldn't see – not being there in person – but this will hopefully be of some use to people, at least. To kick things off, I suggest reading this blog post. It talks about some high-level items, such as additions to the platform, the…
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As much as I hate compressing so much into a single post, I don't see any other option if I'm to bring you all up-to-date. So please accept my apologies for not doing justice to New Zealand's absolutely incredible south island. In this post we'll talk about the first part of the journey through the south island, from Picton to Christchurch. I'll cover the journey from Christchurch to Queenstown in the next post. Here's a quick view of our journey southwards, for context. Our adventure on the south island started the Saturday before last. We took the 2.45pm Interislander ferry…
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I mentioned this device, late last year, and have been meaning to spend time integrating it into AutoCAD ever since. The 3dRudder is an interesting perpheral: while currently targeted at helping seated VR users navigate intuitively in 3D – effectively keeping their hands free – it was originally intended for CAD users. So it's nice that it's going back to its roots, as it were. Here's an excerpt of a video of Christian Slater demoing the 3dRudder integration with Rhino (I'm kidding about it being Christian Slater – he just looks a bit like him :-). Over the last few…
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There's a very interesting job posting that I wanted to highlight for readers of this blog: Autodesk's Immersive Experiences Group (IXG) is seeking a Senior Evangelist for Augmented and Virtual Reality. IXG is a fairly recently named group at Autodesk: I'm curious about the choice of the term Immersive, as my understanding is that the organisation's mandate is very much also about Augmented and Mixed Reality, which for me is more contextual than immersive. But frankly that's a minor detail: IXG does have a nice ring to it, and we do love our TLAs at Autodesk. Here's an excerpt from…
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OK, so that was perhaps a little mad. Earlier today I spent 5 hours on the train – going from Neuchatel to Zurich and then on the new SBB service via the Gotthard Base Tunnel – to get to Milan, had a coffee with my uncle (who lives and works nearby), gave a 30-minute presentation on Forge and AR/VR at a Meetup, and then spent 4.5 hours on more trains – this time going towards Geneva on the EuroCity (formerly Cisalpino), and then changing at Brig to head via Bern – to get home. This was the main train there…
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On Tuesday, I'll be travelling to Milan and back (on the same day, by train) to present at a "3D / Mixed Reality" Meetup hosted at the beautiful new Microsoft House, headquarters of Microsoft Italia. I'll be talking about Forge and AR/VR, and I'll no doubt include a Dancing Robot or two, I expect. It's pretty cool to be visiting Microsoft House: it was designed by Swiss architect Herzog & De Meuron (a good customer of Autodesk's who I visited earlier this year in Basel) and it looks absolutely stunning. Many thanks to Giorgio Mazzucchelli for extending the invitation to…
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On Friday I had an hour or so to swing by Autodesk's Munich office and check out the new VR Center of Excellence. I was on my way to the AEC Hackathon at TUM – Munich's Technical University – which was kicking off during the early evening. As I've found from our much more modest VR room at Autodesk Neuchatel, even simpler VR systems can take quite a bit of maintenance, and so Friday in Munich is generally reserved for the team to fix issues that have cropped up during the week. And the Munich room has way more moving…
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I've talked a little about the VR room we have at Autodesk in Neuchatel. Our colleagues in Munich have been building something similar, yet on a totally different level: they've just officially opened their "VR Center of Excellence". And excellent it truly is – check out this video to see for yourself: A lot of what you might assume is post-production in the above video was actually performed in real-time. And at 4K resolution, too! Extremely impressive stuff. I really like what the Munich team has done. I'm hoping I'll get the chance to poke my nose…
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I've been interested in participating in – or at least attending – an AEC Hackathon for a couple of years now. I was first introduced to them during the VR Hackathons I attended in SF in 2014 and 2015 (Damon, Greg and Paul, who help organize the AEC Hackathons, were also organizing/involved in/attending the VR ones). There are a number of AEC Hackathons planned for Europe over the coming months, so I'm happy to say I'll finally get my chance. I've been asked to present at the first – which is in Munich from March 31st – April 2nd –…
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I had a lot of fun presenting some of my WebVR-related research at the Expanding Immersive Design conference in Zurich, late last year. The recording of my session – where I demoed v1 of Vrok-It – is now online: It was very different conference for me: it was held at ZHdK - the Zürcher Hochschule der Künste, Zurich's Fine Arts University – and so was inevitably more focused on design as it relates to VR (as opposed to VR as it relates to design, where I'm more focused ;-). But I think my session helped expand the topic…