Virtual Reality
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A few days ago I was reminded of a topic I've highlighted in a number of presentations I've given over the last few years, but have never actually talked about on this blog. The closest I came was probably in this post. Many people don't realise Autodesk was an early innovator in the VR space. In the late 80s and early 90s we had a product called the Cyberspace Developer Kit – which allowed you to deliver around four frames per second of glorious, low-polygon 3D via a 386 or 486 PC – that was clearly ahead of its time.…
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Our VR room received its finishing touches yesterday, when our furniture was delivered. Even before being officially ready, the room has seen some more usage. A group of our Enterprise Support managers gave it a try recently after one of their meetings in the Neuchatel office, for instance. Tomorrow I'll host a "drop in" morning for local Autodesk employees to come by and try it out, which should be fun. I expect it'll be a few weeks before everyone gets to try it, given the interest people have already expressed in what VR can offer Autodesk customers. Before that, though,…
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There's a lot happening in the world of WebVR at the moment. Today's big news is that Chrome 56 has now been released for Android, bringing WebVR support to Daydream phones (other devices to follow). This is an important landmark on the journey towards ubiquitous WebVR-capable devices. At some point we'll be getting a desktop version of Chrome that has WebVR, too: for now I'm still testing with Chromium, as suggested by the WebVR download instructions. The other noteworthy event – at least from Autodesk's perspective – is the release of v2.13 of the Forge viewer. This brings some VR-related…
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On Friday we had our first external visitors to the VR room at Autodesk Neuchatel. Jose and Erich came across from Amstein + Walthert, an engineering firm headquartered in Zurich. Jose had reached out to me – we've been in contact a few times, over the years – as he'd read about the VR room on this blog and was curious to try it out. The room still isn't 100% ready – we're waiting for some furniture to show up – but it seemed a good opportunity to try out some of our VR demos on live volunteers. Here's the…
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Today is a good day. After long months of preparation, the VR room at Autodesk Neuchatel is up and running! We're still waiting for a sofa and chair for waiting guests to relax in, but otherwise all is finally ready. Here's a quick video I shot to show you around the room. I spent probably a day and a half this week struggling with why the Vives weren't working properly. The tracking was fine – I could see the supposedly mirrored views just fine – but the Vive displays themselves were blank. At first I thought I'd made…
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The work is nearly complete on the VR showroom in Autodesk's Neuchatel office. Before the big unveiling – which will probably happen early next week, although it'll probably be a month before the last furniture shows up – I thought I'd share a few snaps taken during the complete build process. Here's a photo of the original space. The two adjoining walls in the far corner are just partition walls, at this stage. Independently of the room being built, the decision was made to make these walls more permanent. So the first phase was to build permanent walls on two…
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I received an email from a development partner yesterday checking in on Autodesk's VR offerings. It occurred to me that while I've spoken about them at the DevDays in the US and Europe, I haven't posted anything here. So here's some fairly up-do-date information on what technologies Autodesk has in the VR space. The way I've been tending to classify VR offerings in general is around the "distance from the metal": i.e. how much (relatively speaking) of the software stack does the executing code need to go through to get down to the display hardware. This is a somewhat arbitrary…
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Things are moving ahead regarding the VR room we're building at Autodesk in Neuchatel. Come mid-January we'll be ready to welcome guests to the Neuchatel office and get them excited about the potential of applying Virtual Reality technology in the design space. This week we had Joel Pennington visit from the Autodesk LIVE team in San Francisco: he trained a number of people from the Neuchatel office on how to use the VR system and went through demos that showcase a variety of Autodesk tools and technologies. The breadth of demos we now have available is impressive and getting bigger…
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On Sunday I flew out to Munich for our annual European DevDay. For the first time I chose to fly from Bern's airport in Belp, which is a short 45-minute drive from my home. It's a small airport, so I could park right next to the terminal and walk a short distance to the check-in. Here's the plane I took – an Embraer turbo-prop. Checking into the Ramada Hotel in Munich, I realised I'd stayed here before for one of the Autodesk Soccer tournaments. I'd forgotten how long the corridors were, and I was unfortunately assigned a room right at…
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The "call for papers" is now open for the next edition of the Forge DevCon being held at Fort Mason in San Francisco on June 27-28, 2017. Here's a quick reminder of how the first DevCon went down, to whet your appetite. You can already pre-register your interest in attending, but I'm currently more focused on getting potential speakers to sign up to talk. I'll once again be running the AR/VR track (as well as the associated exhibition area) for the event, so if you feel you have something to share in this space, please go ahead and…