Virtual Reality

  • After a nice week on the slopes – children in Neuchâtel have their annual "semaine blanche" around March 1st, the day the canton celebrates becoming a republic – I eased back into work this morning by heading across to Geneva for the 86th "Salon de l'Auto". I was there when the doors opened so I could make it home for a late lunch. As usual there was plenty of shiny on display at this year's show. I liked the fact that I could watch the reflection in the paintwork of a physical car of a video that was certainly computer-generated…

  • Thanks for the positive responses to the last post. I can see it's an interesting topic for people, so I'm going to stick with it for a bit. I promised some kind of categorisation of where I see existing VR solutions in the design visualization space. These are fairly broad categories that focus on the technology, rather than the user scenario, so hopefully I've managed to cover the main ones. Tethered (HTC Vive, Oculus Rift) Realtime graphics Game engine runtime * Lots of people are using this approach, today. One of the main issues continues to be around the content…

  • I've been thinking about Virtual Reality, of late, as I've been working on an internal project that requires VR to deliver architectural visualizations. As I've been thinking about it, I thought I'd write about it. Trust me, it's better than me writing about something I'm not thinking about. 🙂 The state of the art "If you want quality VR, you need an HTC Vive or an Oculus Rift." If I had a dollar every time someone said this to me, I'd be able to afford a round of venti lattes at Starbucks. The prevalent thinking is that you need positional…

  • Registration is now open for the Forge Developer Conference being held at Fort Mason in San Francisco on June 15 & 16, 2016. This event marks a significant shift for Autodesk, as we march towards a future where the majority of software is delivered via the web – and is accessible via web-services. We're still very much at the beginning of this journey and this conference is a great opportunity to be part of it: you can get in on the ground floor and participate actively in this important industry shift. We're expecting upwards of 1,100 developers (from more than…

  • As part of the restructuring that went on at Autodesk, last week, I have a new role. This isn't a bad thing, thankfully: in fact it's the opposite… it's something I've been working towards for several years. I've been in the AutoCAD team for the last 4 years and was in the Autodesk Developer Network team for my 16+ years at Autodesk prior to that. These were great environments for me, for quite different reasons, but my ultimate interests lie in where the company (and the broader industry) is heading, technology-wise… one reason I've always felt drawn to the work…

  • The last couple of weeks have been very interesting: partly for reasons that I'll go into in my next post, but also because I've had (or am having) the opportunity to visit three universities in Switzerland. My first visit, on Thursday of last week, was back to ZHdK – Zurich University of the Arts – to have lunch with Max Rheiner (who you may remember from my post about Birdly, some months ago) and discuss the possibility of collaborating on some research into the use of VR for CAD. It was a great discussion, and I'm very much hoping it…

  • I've been heads-down wrapping up my AU content, so I thought I'd publish at least some of it here. Here's the handout for my "AU kick-off" class which is at 8am on the first day of the conference – the morning after the ADN party – so despite the fact the class is currently full, we'll see if that turns out to be the case. 😉 VR comes of age Presenting 2D images that allow the brain to reconstruct 3D has its roots in the early stereoscopes invented in the late 1830s. These were eventually democratized by Sawyers and their…

  • Some serious updates to our reality computing tools have been released in the last few days… here's a quick round-up with links you can use to go and find out more. ReCap 2.2 Each member of the ReCap portfolio – ReCap, ReCap 360 and ReCap Ultimate – has significant new features in this release. Full details are available here. To summarize just a few, there are new features focused on noise clean-up of point clouds as well as optimizing them for editing performance and project size, and a number of improvements relating to creation of presentation assets such as walkthroughs,…

  • Last night, I left the (very fun) party at the X Summit a little early: partly because I knew I was presenting this morning and needed a clear head, but mainly to attend a WebVR meet-up being held at Mozilla. I'm rarely in the Bay Area and it seemed a shame to miss the opportunity to attend the event, especially as it was a chance to hang out with Jim Quanci and Goran Borjesson, a colleague visiting from Gothenberg. I'll describe my experiences of the evening's proceedings, but you can also watch the online recording. It was really an interesting…

  • I'm in San Francisco again for the Autodesk X Summit 2015. The event is targeted on User eXperience (UX), but is being attended by a very diverse set of Autodesk employees. It's the first such summit since Maria Giudice joined the company from Facebook, which many of us hope (believe!) will usher in a new era for our products. I'll be presenting a session on Wednesday regarding my experiments around UX for VR, particularly with respect to my View & Data API samples for Google Cardboard, culminating in a widescale demo of Vrok-It. Should be a lot of fun!