Autodesk
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I'm excited to announce the newest member of the Autodesk product portfolio, Autodesk SoCap. The term "SoCap" stands for "Software Capture", in much the same way as ReCap stands for "Reality Capture". SoCap is a tool that helps you capture existing software behaviour as code, just as ReCap helps you capture a 3D scene as […]
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Last night the section of motorway closest to my home was closed from 10pm to 6am. They closed it to install a new cycle bridge intended primarily for children from one local village to cycle safely to school in another. Closing a motorway is considered quite an event around here, so a small crowd gathered […]
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One of the announcements at the recent REAL 2015 conference – and if you missed the event, as I did, you can see a great summary here – was the fact that the much-appreciated mesh manipulation tool from our Reality Solutions division, Autodesk Memento, has now entered public beta. It has graduated from Autodesk Labs […]
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I headed over to Geneva yesterday afternoon for the first press day of this year's Geneva Motor Show. I was there courtesy of our friends at the Morgan Motor Company who launched their new Aero 8 (it was actually nice being there as a guest, in contrast to last year's collaboration). Here's the launch video […]
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Back in September, Dyson announced their long-awaited entry into the robo-vacuum market with the Dyson 360 Eye. I was delighted to see an old friend of mine, Mike Aldred, in one of the launch videos: Mike and I were undergraduates at the University of Kent at Canterbury (UKC) together, back in the '90s. I was […]
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After building native Android apps for both Gear VR and Google Cardboard that embed our web-based VR samples using Autodesk's View & Data API, I really wanted to revisit the UI issue. After seeing the 3D UI capabilities of Gear VR – courtesy of the Oculus Mobile SDK – my own UI that I implemented […]
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So yes, I like Star Wars. And my kids like Star Wars, too. In my office downstairs at home, I have the pride and joy of my modest collection of Star Wars-related goodies, a LEGO Death Star: It pains me to leave it downstairs and only let the kids play with it under supervision, but […]
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There's a really interesting conference in San Francisco, later this month (groan). It's being held in Fort Mason on February 25-27, and covers all aspects of reality computing, whether relating to capture, compute or create: Autodesk is the main organizer of the event, but there are lots of other companies and institutions involved, too. Check […]
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When I first got my Google Cardboard toolkit – in my case the DODOcase VR Toolkit V1 – I was fascinated by the NFC tag that came with it. I hadn't really played with NFC, prior to that, and only had a very vague idea of what it was about. It turns out that NFC […]
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I mentioned this in last Friday's post: after building an Android app to bring our web-based VR samples to Gear VR, it made sense to do the same for Google Cardboard. It made sense for 3 reasons: Most importantly, I wanted to see what the additional capabilities of the Android SDK would bring to the […]