Autodesk
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Today we're following on from last week's post introducing this project where we want to convert the Google Cardboard A360 samples to work in a more integrated manner with the Samsung Gear VR. The main purpose of the project is to see how we can hook up the existing, web-based samples to take advantage of […]
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Back in October, I had a lot of fun developing some Virtual Reality samples using Autodesk's View & Data API. The samples instanced the A360 viewer component twice in a web-page and controlled the views on these two instances – maintaining a stereoscopic effect – as the mobile viewing device changed orientation. Here's a video […]
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I mentioned this event – an excellent opportunity to kickstart your web or mobile application development efforts – late last year. The original submission deadline was last week, but this has been extended to January 17 – the end of this week! If you can put together a proposal (which shouldn't be more than 1,000 […]
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Even if you weren't able to make it across to Las Vegas for AU, this week, then you can still attend the opening keynote, innovation forums, closing session and a number of key classes via live streaming video. Apparently an additional 200+ classes will be recorded for AU Online, but I don't know which – […]
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In advance of next week's AU, our Cloud Platforms team has released a new version of A360. The key feature of this update is the ability to share and embed A360 models. I uploaded a new model to my A360 account – it works with existing models, too, of course, but it's nice to show […]
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Autodesk's Cloud Platforms team is running an interesting "incubator" program to encourage software developers to create applications that leverage Autodesk's PaaS layer. (This currently includes the View & Data, AutoCAD I/O, Autodesk Fusion 360, Autodesk BIM 360 and Autodesk ReCap 360 web-service APIs.) I won't go into the details – you can get them here […]
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I've long been fascinated by stereoscopy, as I suspect is the case for most people lucky enough to have two functioning eyes. There's something magical about a device that immerses us in a three dimensional scene by hijacking that fundamental input mechanism of ours, binocular vision. I almost always get that "oh wow" feeling: it […]
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I've been chewing on this for some time, now, but I've decided it's time to act. Well, as soon as AU is over I'll act, anyway. Which I expect means it'll morph into a New Year's resolution for 2015. 🙂 Back when this blog was launched, the Git project was still relatively young. But it's […]
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One of the pieces of feedback I received from internal folk on the prototype VR app I developed for Google Cardboard and then added voice recognition to was "it'd be really cool to add ViewCube-like navigation commands". Which basically meant adding "front", "back", "left", "right", "top" & "bottom" to the list of voice commands recognised […]
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Thanks to all of you who contributed responses to last week's "guess the dashboard" competition. I had a lot of fun seeing the responses roll in! I didn't actually expect anyone to get the "right" answer – as the service the dashboard is monitoring hadn't been announced publicly, at the time – but I was […]