Python
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To continue my investigations into IronPython and the fun I'm having with overrules, I decided to to port my most recent C# overrule implementation across to IronPython. I've also been trying to do the same for IronRuby, but – so far – without luck. Please refer back to one of the previous IronPython posts for […]
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After getting my feet wet in the last post with my first IronPython application running inside AutoCAD, I decided it was time to attack a slightly more challenging problem: jigging a database-resident Solid3d object. The idea had come after I'd received a question by email from David Wolfe, who wanted to have a fully rendered […]
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I've been meaning to play around with the Python language for some time, now, and with the recent release of IronPython 2 it seems a good time to start. Why Python? A number of people in my team – including Jeremy Tammik and the people within our Media & Entertainment workgroup who support Python's use […]