Unity3D
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After the first two parts of this series, where we looked at items 1 & 2 on the below list, it's time to tackle item 3: A single sound is assigned to our robot When the robot stops completely, so does the sound The same sound is assigned to each of the robot's parts When […]
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Some of you may have heard about the launch of a new Autodesk product, last week, that's focused on generating interactive 3D environments from Revit models. It's called Autodesk LIVE and is part of the Autodesk LIVE Design umbrella (at least I think I have that the right way around). Autodesk LIVE Design is […]
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Last time we looked at a rudimentary – although in some senses complicated – spatial sound implementation for our ABB IRB 6620 industrial robot model inside HoloLens. It was simple because we added a single sound at the root of the robot, and complicated because we then had to track the status of each of […]
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As mentioned last time, upgrading to Windows 10 has opened the door to spatial sound in our HoloLens model. The foundational step is to set our Unity project's audio settings to have the Spatializer Plugin as the "MS HRTF Spatializer": if you don't see this option then you may need to upgrade your OS (as […]
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So yes, it does make sense to switch to Windows 10 if you're doing HoloLens development. As mentioned in a recent post, I'd previously not upgraded any of my work PCs to Windows 10, mainly due to lack of formal support from our IT department. Which isn't in itself a huge concern, but I do […]
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In the last post we added a gaze cursor and some command support for our ABB industrial robot inside HoloLens. The next step I took was to add spatial mapping, allowing the user to select the base of the robot and move it around within the spatially mapped environs. The Holograms 101 tutorial provided very […]
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Now that our industrial robot is animated, I thought it a good time to head back on over and finish more of the Holograms 101 tutorial. The next section of the tutorial focuses on adding a gaze cursor to the application: you have a torus mesh that tracks against the geometry the user is looking […]
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Now that we have our basic model of the ABB 6620 industrial robot inside HoloLens, it's time to make it move. Tom Eriksson kindly provided some basic scripts to perform rotations on the various parts in the base model. I went ahead and consolidated these into a single "Rotate" script, with parameters (the speed, axis […]
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This post shows something really simple, but I decided to share it here as it took me some time to track down. On Saturday I received the 3D model of an ABB industrial robot – the IRB 6620 I mentioned last week – from Tom Eriksson. He's used a number of tools – including Fusion […]
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After managing to get HoloLens working properly, yesterday I dove right into the Holograms 101 tutorial. There are two versions of this tutorial: the classic 101 is for use with a physical device, while 101E is an alternative for the HoloLens Emulator. In my case I had to use the standard 101 version as I'm […]