Unity3D
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This week has so far had an AU theme to it, just as last week we talked exclusively about Leap Motion and AutoCAD. Perhaps I'm sub-consciously shifting this blog to a weekly-themed format? Hmm. Like many of you, I'm sure, I received an email over the weekend to let me know that the recorded sessions […]
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As we reach the end of this long series of posts on moving code to the cloud – and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices – I felt it was worth putting together a quick summary post to reinforce the overall […]
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As mentioned in the last post, today we're going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does give you broader reach with your technology. In this case, we'll be calling our web-service – […]