Unity3D


  • AU 2012 class recordings now available online

    This week has so far had an AU theme to it, just as last week we talked exclusively about Leap Motion and AutoCAD. Perhaps I'm sub-consciously shifting this blog to a weekly-themed format? Hmm. Like many of you, I'm sure, I received an email over the weekend to let me know that the recorded sessions from Autodesk University 2012 are now available online (for anyone with a valid AU online account). I wasn't sure which of my sessions had made it up there from this last year's event (thank goodness I rarely have to write cheques anymore), and so was…


  • Cloud & mobile series summary

    As we reach the end of this long series of posts on moving code to the cloud – and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices – I felt it was worth putting together a quick summary post to reinforce the overall message (which may have been a bit lost in the sheer volume of information). Firstly, here are the posts in this series, including those looking at the original creation of the "desktop" application functionality: Creating the core desktop functionality Circle packing in AutoCAD: creating an…


  • Calling a web-service from a Unity3D scene

    As mentioned in the last post, today we're going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does give you broader reach with your technology. In this case, we'll be calling our web-service – implemented using F#, which we could not have included in our Unity3D project – inside a game engine that could be hosted on any one of a wide variety of operating systems. A few words on Unity3D: according to its web-site, Unity3D is "a feature…