Unity3D
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Our Technology Centers team has posted an interesting RFP on LinkedIn: they've been working with Microsoft to make HoloLens 2 headsets available to Technology Center residents interested in exploring mixed reality workflows for the AEC and Manufacturing industries. It seems pretty straightforward: if you're interested in developing a mixed reality solution – whether using Unity, […]
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It's time to talk about a little project I started over the holiday break: connecting Project Refinery – the optimization engine for Dynamo that will help drive Generative Design workflows – to Virtual Reality. It's a project I've been thinking about for some time, now, and was originally inspired by two things: the workflow Van […]
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I received an email from a development partner yesterday checking in on Autodesk's VR offerings. It occurred to me that while I've spoken about them at the DevDays in the US and Europe, I haven't posted anything here. So here's some fairly up-do-date information on what technologies Autodesk has in the VR space. The way […]
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Yesterday Autodesk held its first Developer Day of the 2016 season with a pre-conference event ahead of Autodesk University 2016 in Las Vegas. My old pals at the Developer Network team had asked me to participate, so I came along and presented a session on Virtual and Augmented Reality at Autodesk. The main event was […]
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It was an interesting week, last week, getting two HoloLens devices to coordinate. After talking about the network infrastructure, last time, today we're going to look at other levels of the problem. Logistically there's a requirement to have two devices: it might be possible to get it all working with a mix of devices and […]
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I've been starting to work on extending the "Dancing Robot" HoloLens project to have a shared hologram: basically to have the position changes shared between devices, as well as the angles and speeds of the various parts of the robot arm. There's quite a lot to this. There needs to be a server somewhere that […]
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I've been looking at using HoloLens for more "serious" applications (yes, beyond dancing robots :-). One simple prototype I've worked on over the last few weeks – once again with the help of Tom Eriksson, who did another stellar job transforming the CAD data into a good-looking Unity model – is to show an electrical […]
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Just out of curiosity, this morning I decided to go and check the YouTube video we saw in the last post. I'd realised from my messing around with the Star Wars opening crawl that if you include copyrighted content in a video, then sometimes ads get included, too, with the proceeds benefiting the copyright owner. […]
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As promised, way back when we started this series of posts looking at various Windows Holographic platform capabilities to build an app that displays an animated ABB industrial robot inside HoloLens, here's the part where we make it dance. 🙂 During Autodesk Switzerland's 25th anniversary party in late October, people will be able to give […]
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This was a fun piece of functionality and super easy to add. I'd seen a few HoloLens demos where you can scale the model up and down using "bigger" and "smaller" voice commands. There's even some code in the HoloLens Toolkit that does it. But until I'd actually added it to our robot application, I […]