WinRT
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In the previous post in this series, we saw the code for an initial, basic implementation of a 3D viewer for our Apollonian web-service developed for Windows 8 using WinRT. In this post, we extend that code to provide support for a few basic gestures, particularly swipe-spin, pinch-zoom and tap-pause. To properly show the gestures […]
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After tackling the implementation of a basic 3D viewer for our Apollonian web-service using a variety of technology stacks – AutoCAD, Unity3D, Android, iOS & HTML5/WebGL – I felt as though I really needed to give it a try with WinRT, the new runtime powering Windows 8. All of the previous stacks had some "object" […]
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I visited another Windows 8-related conference in Zürich, yesterday. Despite much of the content being repeated from the last one I attended, I actually found it really useful: having spent time working with Windows 8 and WinRT over the last few weeks, I found I got more out of the demos and could also ask […]
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As part of my quest to understand WinRT more completely, I had a few goals for the MetroCAD application we saw in this previous post. Firstly, I wanted to add some contract support to the application, allowing it to participate in operations that Windows 8 has standardised across Metro-style applications. The main contracts I wanted […]
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As promised in my last post, I spent some time hacking together a basic application to get a feel for what it's like to develop inside the WinRT sandbox for Windows 8. If you're interested in the source code, here it is. Be warned: the code is really just to prove a concept – there's […]
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I've just arrived home from a long day (mainly because of the 4-hour round-trip rail travel) at the Windows TechConference in Baden, Switzerland, focused on Windows 8. It was a pretty interesting day – thankfully, as I'm still a bit jetlagged from my trip to California, and I didn't want to doze off in the […]