Azure
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This week has so far had an AU theme to it, just as last week we talked exclusively about Leap Motion and AutoCAD. Perhaps I'm sub-consciously shifting this blog to a weekly-themed format? Hmm. Like many of you, I'm sure, I received an email over the weekend to let me know that the recorded sessions […]
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After introducing the topic – as well as creating our basic, local web-service – in the last post, today we're going to publish our MVC 4 Web API application to the cloud and see it working from a number of different client environments. Preparing to publish to Azure Now that we're ready to publish to […]
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After posting the handout for my Wednesday class, now it's time to start the one for Tuesday's - CP1914 - Moving Code to the Cloud: It's Easier Than You Think (I have a lot else going on on Tuesday, but this is the only class on that day for which I needed to prepare material). […]
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A few things have happened over the last week or so that have got me looking, once again, at Windows Azure: Firstly, there was an exciting release announced last week (I attended the webcast online from San Francisco, where the event happened to be taking place), prior to this week's TechEd. Among the key features […]
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As we reach the end of this long series of posts on moving code to the cloud – and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices – I felt it was worth putting together a quick summary post to reinforce the overall […]
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In the previous post in this series, we saw the code for an initial, basic implementation of a 3D viewer for our Apollonian web-service developed for Windows 8 using WinRT. In this post, we extend that code to provide support for a few basic gestures, particularly swipe-spin, pinch-zoom and tap-pause. To properly show the gestures […]
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After tackling the implementation of a basic 3D viewer for our Apollonian web-service using a variety of technology stacks – AutoCAD, Unity3D, Android, iOS & HTML5/WebGL – I felt as though I really needed to give it a try with WinRT, the new runtime powering Windows 8. All of the previous stacks had some "object" […]
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To finish off our look at developing an HTML5-based 3D viewer for our Apollonian web-service, today's post integrates the trackball capability of the Three.js library. Many thanks to Jeff Geer for once again pointing me in the right direction on this. 🙂 The trackball capability allows you not to worry about manual implementation of 3D […]
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As mentioned in the last post, today we're going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does give you broader reach with your technology. In this case, we'll be calling our web-service – […]
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A quick recap on the series so far… after introducing the benefits of moving application functionality to the cloud, we spent a couple of posts taking algorithms we'd previously hosted directly inside an AutoCAD and moving them to live behind a locally-hosted web-service. We then took a step back and talked about some issues around […]