ASP.NET
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As we reach the end of this long series of posts on moving code to the cloud โ and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices โ I felt it was worth putting together a quick summary post to reinforce the overall […]
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In the previous post in this series, we saw the code for an initial, basic implementation of a 3D viewer for our Apollonian web-service developed for Windows 8 using WinRT. In this post, we extend that code to provide support for a few basic gestures, particularly swipe-spin, pinch-zoom and tap-pause. To properly show the gestures […]
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After tackling the implementation of a basic 3D viewer for our Apollonian web-service using a variety of technology stacks โ AutoCAD, Unity3D, Android, iOS & HTML5/WebGL โ I felt as though I really needed to give it a try with WinRT, the new runtime powering Windows 8. All of the previous stacks had some "object" […]
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To finish off our look at developing an HTML5-based 3D viewer for our Apollonian web-service, today's post integrates the trackball capability of the Three.js library. Many thanks to Jeff Geer for once again pointing me in the right direction on this. ๐ The trackball capability allows you not to worry about manual implementation of 3D […]
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In the last post, we created another, basic 3D viewer for the data from our Apollonian web-service โ this time using HTML5 via Three.js. In this post, we'll extend the code to listen for keyboard events and manipulate the model according to user-input, as well as enabling feature detection of WebGL (allowing the same implementation […]
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After looking at how to bring data from our Apollonian web-service into Unity3D, Android and iOS over the last few weeks, it seemed natural to extend this series to cover HTML. A big thanks to Jeff Geer for suggesting Three.js, which is the HTML5-based framework I ended up adopting for this project. I like Three.js […]
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As mentioned in the last post, today we're going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does give you broader reach with your technology. In this case, we'll be calling our web-service โ […]
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As mentioned in the last post, while working on deploying our web-site and its related services to Windows Azure, I started to chew on the economics of Azure hosting. This is especially relevant as I start to see my free 3-month subscription's resources being burned through by all of you checking them the links in […]
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In the last post, we added a Windows Azure deployment project to the ASP.NET Web API project we created previously. In this post, we're going to go ahead and publish our project on Windows Azure. To get this started, we right-click the deployment project in Visual Studio's Solution Explorer and select "Publish"โฆ โฆ which brings […]
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Having built our local ASP.NET Web API project and consumed its data inside AutoCAD, we're now ready to deploy our web-service to the cloud. In this first part, we'll look at some background information on Azure, in particular, and then get ready for the publishing process, which we'll complete in the next post in the […]