APS (Forge)
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We've been busy working on a number of interesting features for Dasher 360 over the last few weeks. The main focus – at least from my side – has been to extend the filtering capability to allow people to filter sensors based on type and their location in the model. Not only that, but the filtering is reflected in realtime in the list of sensors, even when highlighting different areas of the model via the site's breadcrumbs. I wasn't sure if this was going to be viable – mainly for performance reasons – but for now it seems to work…
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We're now in the last few days before the AU2017 – and Forge DevCon 2017 – CFP deadline on May 17th, 2017. Submit your class today! I'm particularly interested in your proposals related to Virtual, Mixed or Augmented Reality: despite not being able to attend the event, myself, I'm still running the AR/VR track. So – if you have a cool project that involves software development for AR/VR, ideally involving the Forge platform in some way – then submit your proposal with "Software Development" as a relevant topic and "Forge DevCon" as a pre-conference event. I'll be involved in the…
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The AU2017 call for proposals is now open. The event is being held from November 14-16 in Las Vegas. Being accepted as a presenter is a great way to get exposure within the Autodesk community, as well as being a sure-fire way of attending the conference itself. Something that's likely to be of interest to this blog's readers: this year's Forge DevCon is now sharing the same CFP process as AU2017 (as some of you may be aware, the DevCon has shifted from its original June date in SF to being held on the Monday before AU starts). So if…
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One year ago today, on April 20th, 2016, Dasher 360 was born. Here's the email I sent one year ago to Simon – the other developer working on the project – on creation of the Git repo. For the first day of its life, Dasher 360 didn't even embed the Forge viewer. 🙂 Things have come a long way over the last 12 months: Dasher 360 now has a significant number of the features originally found in the desktop version of Dasher, plus a few extra besides. Of course there's always more to do, but it feels as though we've…
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To follow up on the last post – where we talked about adding a custom tool to provide better support for pinch gestures – today we're going to talk about some other possibilities for supporting touch in the Forge viewer. Once again we're using Autodesk.Viewing.ToolController & ToolInterface. The Forge viewer uses Hammer.js internally to support touch, so that's one good place to look for clues on how things work. (Groan – I've just realised why it's called "Hammer"… "you CAN touch this!" 🙂 I was looking into how to support both "touch-capable" (i.e. they also have mouse & keyboard input)…
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Over the last few days I've been working to improve support for touch devices in Dasher 360: the primary focus is on touch-enabled TVs and monitors, but I've been doing much of the testing for this on my mobile phone. Which means things are steadily getting better for people wanting to use phones and tablets to access the site, too. It turns out – and this may not come as a surprise to many of you – that the default pinch behaviour in the Forge viewer is to do an unconstrained orbit. No zoom, just the orbit mode that makes…
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Please note the date above: this is an April Fools' Day post that was deliberately intended to make people only realise late in the article that it is, indeed, #FakeNews. Unfortunately a few (quite possibly automated) news aggregators have passed this on as real. In order to prevent further damage coming from this, I've placed this text at the beginning of the post to make the situation super clear. As much as I'd love to have people continue to fall for it – it gives me a fair amount of personal pleasure, I admit – I think it's safest to…
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I mentioned in last week's post describing the March update to Dasher 360 that we had temporarily removed the fake surface shading animation – something I talked about way back when – from the public site in order to focus on something based on actual sensor data. Well, we've made quicker progress than expected – largely thanks to the genius of my colleague Simon Breslav, who's a complete GLSL wizard – allowing me to give you all a sneak peek of what's about to go into the public demo: As you can see we have an adjustable range…
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This week we rolled out a significant update to Dasher 360. Those of you who follow this blog regularly will already have seen the implementation details for a number of the features in this release, from point cloud-based sensor dots to "Kiosk Mode". I've linked to those posts wherever possible. We'll take a look at the changes in terms of Dasher 360's Forge viewer extensions, which mostly correspond to items in the Dasher 360 toolbar to the left of the page: Here are the major changes since the December release. If you want to skip the details, just open Dasher…
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I've been interested in participating in – or at least attending – an AEC Hackathon for a couple of years now. I was first introduced to them during the VR Hackathons I attended in SF in 2014 and 2015 (Damon, Greg and Paul, who help organize the AEC Hackathons, were also organizing/involved in/attending the VR ones). There are a number of AEC Hackathons planned for Europe over the coming months, so I'm happy to say I'll finally get my chance. I've been asked to present at the first – which is in Munich from March 31st – April 2nd –…