JavaScript
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It seems like I've been living in JavaScript land (and no, I deliberately didn't say "hell" โ it's actually been fun ๐ for the last few weeks, between one thing or another. But I think I've finally put the finishing touches on the last of the JavaScript API samples I've prepared for AU 2014. This […]
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One of the pieces of feedback I received from internal folk on the prototype VR app I developed for Google Cardboard and then added voice recognition to was "it'd be really cool to add ViewCube-like navigation commands". Which basically meant adding "front", "back", "left", "right", "top" & "bottom" to the list of voice commands recognised […]
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I nearly named this post "Creating a stereoscopic viewer for Google Cardboard using the Autodesk 360 viewer โ Part 4", leading on from the series introduction and then parts 1, 2 & 3. But then I decided this topic deserved it's very own title. ๐ The seed for this post was sown during the VR […]
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After introducing the topic, showing a basic stereoscopic viewer using the Autodesk 360 viewer and then adding full-screen and device-tilt navigation, today we're going to extend our UI to allow viewing of multiple models. Firstly it's worth pointing out that for models to be accessible by the viewer that makes use of my client credentials, […]
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I'm heading out the door in a few minutes to take the train to Zurich and a (thankfully direct) flight from there to San Francisco. I'll have time on the flight to write up the next part in the series, so all will be in place for this weekend's VR Hackathon. In today's post we're […]
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After yesterday's introduction to this series of posts, today we're going to dive into some specifics, implementing a basic, web-based, stereoscopic viewer. While this series of posts is really about using Google Cardboard to view Autodesk 360 models in 3D (an interesting topic, I hope you'll agree ;-), it's also about how easily you can […]
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I'm heading back across to the Bay Area on Wednesday for 10 days. There seems to be a pattern forming to my trips across: I'll spend the first few days in San Francisco โ in this case attending internal strategy meetings in our 1 Market office โ and then head up after the weekend to […]
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To follow on from yesterday's post, today we're going to look at two C# source files that work with the HTML page โ and referenced JavaScript files โ which I will leave online rather than reproducing here. As a brief reminder of the functionality โ if you haven't yet watched the screencast shown last time […]
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As part of my preparations for AU, I've been extending this Three.js integration sample to make it more responsive to model changes: I went ahead and implemented event handlers in .NET โ much as we saw in the last post โ to send interaction information through to JavaScript so that it can update the HTML […]
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The title of this one is a little specific โ the post actually deals with the scenario of passing data from .NET to an HTML-defined palette, as well as some other tips & tricks โ but it's something I wanted to show. Here's the basic idea: whenever a closed curve gets added to the drawing, […]