Point clouds
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As alluded to in the last post in this series (ignoring a related post that dealt with user interface integration) I wasn't really happy with some of the tricks I needed in the WinForms version to try and make a coherent user interface for tracking accessed point clouds in a hosted Photosynth browsing session. This […]
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In the last post we looked at a command to allow importing of Photosynth point clouds into AutoCAD. In this post we'll put a GUI on the front end, to avoid people having to sniff network traffic to determine the location of the appropriate files on the Photosynth servers. The application is actually relative simple: […]
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For some background into what this series is all about, see this previous post. I've been tracking Photosynth for some time, but only recently became aware of its use of point-clouds on the back-end and the possibility of extracting this information from the site. I first got inspired by Binary Millenium's video of the process […]
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As I mentioned in the last post, I've been working on an application that brings across point clouds from Photosynth into AutoCAD. Before we get into the details, I'd like to lay some of the groundwork for this series of posts by talking a little about the bigger picture: "reality". How about that for bigger […]
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As you're by now probably aware, the 2011 family of our products is now shipping. I'll have lots to say on AutoCAD 2011's new API features over the coming weeks/months, but for now here's a quick post on the items from the most recent API Wishlist Survey that we delivered in this release (the items […]
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To start off my series of more in-depth looks at the new APIs provided in AutoCAD 2009, I decided to extend some recently posted F# code to generate and draw transient point clouds to be slightly less transient: we'll see how to use the new transient graphics API in AutoCAD to display a cache of […]
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On my way back from the US last week, I started thinking more about uses for random numbers inside AutoCAD: especially ones that allow me to try out some possible application areas for F#. There's something deliciously perverse about using random numbers in Engineering systems, where it's really important for outcomes to be deterministic (i.e. […]