Point clouds
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Thanks to RS for raising this issue via a blog comment and to my esteemed colleague, Christer Janson, for suggesting the solution during England's epic Euro 2012 victory over Sweden on Friday evening (sorry, Christer – I couldn't help but rub it in just a little ;-). On a slightly more serious note, I find […]
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You're probably thinking I've been talking about little else other than making Kinect work with your PC, of late (and not only because I've had a class to prepare for AU, I also think this technology has the potential to be very significant), but I did feel it was worth pointing out this important announcement […]
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After using the Microsoft Kinect SDK to bring point clouds into AutoCAD and then to track skeleton information, I'm happy to report that I now have an equivalent implementation of this previous post, where we used OpenNI and NITE to understand gestures captured by the Kinect and draw 3D polylines inside AutoCAD. This implementation is […]
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To follow on from my post showing how to get point cloud information from Kinect into AutoCAD – using Microsoft's official SDK – this post looks at getting skeleton information inside AutoCAD. The code in today's post extends the last – although I won't go ahead and denote the specific lines that have changed – […]
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As mentioned, last week, I've been working away to port my previous OpenNI/NITE AutoCAD-Kinect integration across to the official (although still in Beta) Microsoft Kinect SDK. Today's post presents a very basic implementation – essentially equivalent to the code in this previous post – which makes use of the Microsoft Kinect SDK to bring a […]
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Actually, I wish that were true. I'm planning on taking some time off in October, but that seems a long way off, at this stage. What I've actually been doing is working with some REST-based APIs: firstly, I've been finishing up work on September's Plugin of the Month, TransTips for AutoCAD, Revit, Inventor, & 3ds […]
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I've been planning to look at it for ages – and have certainly mentioned it before – but other things have kept on cropping up. Well last Thursday, on my train trip back from Wallisellen (the home of Microsoft Switzerland), I finally managed to take the plunge and start working with the Async CTP for […]
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I've been really excited about this release, ever since I saw the technology in action at last year's AU. The first release of the technology was interesting, but this version really takes things to a new level: you can generate a fully textured mesh from a set of photographs. A lot of work has clearly […]
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After focusing on a manual process for sweeping a solid inside AutoCAD in this previous post, it seemed to make sense to attempt to automate more of that process. In the code in this post, we take a standard circular profile – of a user-specified radius – and sweep it along the path defined by […]
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In this previous post we looked at some code to capture and combine a series of point clouds using a Kinect sensor. In today's post we're going to take a very slightly modified version of the code – which really only adds the feature to let the user choose when the sequence of captures should […]