Point clouds
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Something you realise quite early on when working with the Kinect Fusion component in the Microsoft Kinect SDK is that it's really meant to integrate into a 2D UI: it takes care of rendering the volume that's being mapped, and you simply have to integrate the generated bitmap somewhere into your app's UI. The primary […]
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A few weeks ago the Kinect SDK was updated to version 1.8. I'd been eagerly awaiting this update for one reason, in particular: aside from receiving some updates to provide more robust tracking – something that was very much needed – Kinect Fusion has now been updated to include realistic colours in the output. There […]
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In the last post we took a look at how we could make use of the .obj output from a ReCap Photo model of a car to perform virtual wind tunnel analysis using the standalone version of Project Falcon, a flow simulation tool currently on Autodesk Labs. This post extends (or forks) that workflow to […]
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Here's the thing. While it's nice to be able to capture interesting-looking models with Autodesk ReCap Photo, what we really want is an output format that's useable in other products. In my case, what I personally wanted to do was first hinted at in this post: display a model of the Morgan 3 Wheeler in […]
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My apologies if you've reached this post while looking for a detailed comparison or analysis of these two products: this is just me sharing some anecdotal experience I've had of uploading – and working with – the same dataset in the two systems. The subject I chose for this comparison is somewhat strange, as it's […]
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You're hopefully by now familiar with 123D Catch – a technology I've talked about before, a consumer-focused tool for reconstructing 3D models from photos – but Autodesk is also providing a professional-grade version of the system on Autodesk 360 called Autodesk ReCap Photo. To get access to the trial version of this tool, simply log […]
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I'm excited to announce some revolutionary new technology our "reality capture" team is working on at Autodesk. By now many people will be familiar with the Rip-Mod-Fab workflow (the 3D equivalent of Rip-Mix-Burn for music). The problem with this is that there's something fundamental missing from the equation: that most aromatic of dimensions, the world […]
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OK, here goes: my first (public) attempt at integrating the brand new Kinect Fusion functionality – made available this week in v1.7 of Microsoft's Kinect for Windows SDK – into AutoCAD. There are still a few quirks, so I dare say I'll be posting an update in due course. As mentioned in the last post, […]
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This is very exciting: v1.7 of the Kinect for Windows SDK is being released today and it includes the uber-cool Kinect Fusion component. For those of you who have not yet heard of Kinect Fusion, it allows you to use your Kinect for Windows sensor as an effective reality capture device: it aggregates input from […]
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As promised in the last post, today we're going to see the adjusted point cloud import workflow applied to the previously posted Kinect integration samples. This was also an opportunity to look at the improvements in version 1.5 of the Kinect for Windows SDK. When the SDK was announced, my initial reaction was "OK, but […]