Point clouds
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Over the weekend, I had more fun exploring the use of Kinect with AutoCAD. It was prompted by an email I had from a UK-based creative team who are interested in the potential of capturing time-lapse point clouds using Kinect. They were curious whether the quality of data coming from the Kinect device would be […]
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I've improved the basic implementation in this previous post pretty significantly over the last week: New ability to draw multiple polylines Added a gesture of lowering/raising the left hand to start/finish drawing with the right Addition of a transient sphere as a 3D cursor for polyline drawing Quick flash of a transient skeleton (arms and […]
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As promised in this previous post, I've been playing around with understanding Kinect gestures inside AutoCAD. My first step – after upgrading the OpenNI modules and drivers to more recent versions, which always seems time-consuming, for some reason – was to work out how to get gesture information via nKinect. It turned out to be […]
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Now things are getting interesting. 🙂 It took me some effort to get this working, but looking at the results I think it was worth it. As mentioned in the last post, I've been trying to get a live feed from the Kinect sensor to display dynamically inside AutoCAD. This post shows how to do […]
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After a completely ridiculous wait of close to 4 months, I finally received my Kinect a few weeks ago. Apart from it being the fastest selling consumer electronics device in history, the delay was also due to the fact I was holding out for the very popular Xbox 360 250Gb Slim bundle (and also because […]
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As many of you may now be aware, much of the content recorded at this year's Autodesk University is now available on the AU website. You'll find the recording of my AU Virtual session, "Getting to Know the AutoCAD® Plug-ins of the Month", as well as material from the two physical sessions I presented, "Point […]
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I was hoping to post during the week from Las Vegas, but it didn't end up happening. My time just bled away between the various classes I recorded/ presented/co-paneled and the time spent catching up with old friends and making new ones – mainly from among the various people who took the chance to provide […]
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Or perhaps the title should really be "why it's really a good idea to avoid misusing mutable state when using F# Asynchronous Workflows". Ultimately I wanted to share a brief (or not, we'll see), cautionary tale about the dangers of shared state when implementing concurrent tasks. I've been using F# for some time, and have […]
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This handout is for the companion class to the one whose handout formed my last post. While that class was user-focused, this one, "CP322-2 - Integrate F# into Your C# or VB.NET Application for an 8x Performance Boost", is more developer-focused and takes the hood off the implementation of the BrowsePhotosynth application. The code for […]
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I've been a little slow getting my AU material together, this year (I've been called onto more pressing issues fairly consistently over the last weeks/months), so I'm very much up against Monday's content submission deadline. I'll certainly have the handouts ready, but the presentations will have to come later. As I've done in the past, […]