Reality capture
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One of the announcements at the recent REAL 2015 conference – and if you missed the event, as I did, you can see a great summary here – was the fact that the much-appreciated mesh manipulation tool from our Reality Solutions division, Autodesk Memento, has now entered public beta. It has graduated from Autodesk Labs […]
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There's a really interesting conference in San Francisco, later this month (groan). It's being held in Fort Mason on February 25-27, and covers all aspects of reality computing, whether relating to capture, compute or create: Autodesk is the main organizer of the event, but there are lots of other companies and institutions involved, too. Check […]
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The Memento product got some well-deserved airtime at Autodesk University 2014: it had prominent mentions during both the opening and closing keynotes. A new version has now been pushed live to Autodesk Labs and comes with some really useful enhancements. Full details can be found on Scott's blog. I'll start by talking about three enhancements […]
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Some friends from the UK were visiting Switzerland (although not staying with us) over the weekend, so we decided to meet them for dinner on Sunday at Geneva airport before their flight home. Thankfully I'd flown in from Las Vegas (and then Heathrow) to Zurich, the day before, otherwise visiting the same airport twice in […]
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Some exciting news from the Reality Computing team: Project Memento – which has been updated to v1.0.11.3 on Autodesk Labs – now supports direct input from the Artec 3D Eva scanner. You can scan a 3D object or scene – generating a mesh – directly in the Memento software. I've been hoping/waiting for this to […]
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As reported over on Scott's blog, Project Memento v1.0.10.5 is now available on Autodesk Labs. I won't repeat the specific new features in this release – Scott covers those thoroughly – but I will say that I'm personally most excited about trying the improved .OBJ and .FBX export and the workflows that they enable. To […]
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I was very happy to read the news on Shaan's blog: 123D Catch is now available on Android. I blogged about its availability via the web and on iOS, a couple of years ago, but there's now an Android version and it's pretty slick. Some quick background info: I do my best to stay OS […]
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After introducing the series, taking a look at some basic samples and then looking at importing Kinect's high-definition face tracking data into AutoCAD, it's time for (in my opinion) the most interesting piece of functionality provided on the Kinect SDK, Kinect Fusion. Kinect Fusion is a straightforward way to capture 3D volumes – allowing you […]
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Today's post looks at face tracking and – to some degree, at least – Kinect Fusion, two more advanced Kinect SDK features that go some way above and beyond the standard samples we saw in the last post. In Kinect for Windows v1, these features belong to an additional "developer toolkit", although they appear to […]
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Following on from the introduction to this series – and to the Kinect for Windows v2 sensor – it's time to take a closer look at some of the AutoCAD integration samples. At the core of the Kinect sensor's capabilities are really two things: the ability to capture depth data and to detect people's bodies […]