Reality capture
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Something you realise quite early on when working with the Kinect Fusion component in the Microsoft Kinect SDK is that it's really meant to integrate into a 2D UI: it takes care of rendering the volume that's being mapped, and you simply have to integrate the generated bitmap somewhere into your app's UI. The primary […]
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A few weeks ago the Kinect SDK was updated to version 1.8. I'd been eagerly awaiting this update for one reason, in particular: aside from receiving some updates to provide more robust tracking – something that was very much needed – Kinect Fusion has now been updated to include realistic colours in the output. There […]
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After taking a look at Project Memento, last week, using it to manipulate a mesh I'd previously created with ReCap Photo, I decided to try out the latest update to the latter of these two tools. The first thing to notice with this new, improved version of ReCap Photo is that it has its own […]
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This morning I went back to look at Project Memento, with a view to using it to trim down a model I captured using ReCap Photo. I started with the model of the Morgan 3 Wheeler shown in this previous post. The first thing you'll notice when launching Project Memento is the modern, chrome-free user […]
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Once again I'm a bit late announcing this one: I had friends visiting from the UK, last week, and so took the week off (although I ended finding a fair amount of time to study linear algebra, which was surprisingly fun). I'd queued up the week's blog posts in advance to reduce the chance of […]
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In the last post we took a look at how we could make use of the .obj output from a ReCap Photo model of a car to perform virtual wind tunnel analysis using the standalone version of Project Falcon, a flow simulation tool currently on Autodesk Labs. This post extends (or forks) that workflow to […]
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Here's the thing. While it's nice to be able to capture interesting-looking models with Autodesk ReCap Photo, what we really want is an output format that's useable in other products. In my case, what I personally wanted to do was first hinted at in this post: display a model of the Morgan 3 Wheeler in […]
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My apologies if you've reached this post while looking for a detailed comparison or analysis of these two products: this is just me sharing some anecdotal experience I've had of uploading – and working with – the same dataset in the two systems. The subject I chose for this comparison is somewhat strange, as it's […]
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A little over a year ago I first saw the HTML version of 123D Catch. My first thought was "that's cool!" and my second was "I wonder whether you can embed the WebGL control to host a 123D Catch scene in an external web-page?". Basically allowing bloggers – or people posting to forums, perhaps – […]
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You're hopefully by now familiar with 123D Catch – a technology I've talked about before, a consumer-focused tool for reconstructing 3D models from photos – but Autodesk is also providing a professional-grade version of the system on Autodesk 360 called Autodesk ReCap Photo. To get access to the trial version of this tool, simply log […]