Reality capture
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Another great week for tech. I'm in hog heaven reading all the information being shared regarding the newly-revealed Xbox One. I'm obviously most interested in the upgrade to the Kinect technology. Here's what I've gleaned, thus far: Full HD with 1080p resolution Use of something called "Active IR", a type of time-of-flight depth detection rather […]
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I arrived yesterday morning in Singapore, coming in on a Singapore Airlines A380 from Zurich. It was a great flight, as far as long-hauls in economy go: comfortable seats with a great choice of films to watch (my favourite on this leg being "The Cloud Atlas", an excellent adaptation of a brilliant novel lent to […]
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I'm excited to announce some revolutionary new technology our "reality capture" team is working on at Autodesk. By now many people will be familiar with the Rip-Mod-Fab workflow (the 3D equivalent of Rip-Mix-Burn for music). The problem with this is that there's something fundamental missing from the equation: that most aromatic of dimensions, the world […]
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OK, here goes: my first (public) attempt at integrating the brand new Kinect Fusion functionality – made available this week in v1.7 of Microsoft's Kinect for Windows SDK – into AutoCAD. There are still a few quirks, so I dare say I'll be posting an update in due course. As mentioned in the last post, […]
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This is very exciting: v1.7 of the Kinect for Windows SDK is being released today and it includes the uber-cool Kinect Fusion component. For those of you who have not yet heard of Kinect Fusion, it allows you to use your Kinect for Windows sensor as an effective reality capture device: it aggregates input from […]
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I clicked on through to the Chrome Web Lab from the Google home-page, yesterday. It contains some cool "experiments" that showcase the capabilities of modern web-browsers (and presumably Google Chrome, in particular). The one that especially caught my interest was number 3, the Sketchbots experiment: The experiment starts with an uploaded photo or – and […]
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After discovering, earlier in the week, that version 1.5 of the Kinect SDK provides the capability to get a 3D mesh of a tracked face, I couldn't resist seeing how to bring that into AutoCAD (both inside a jig and as database-resident geometry). I started by checking out the pretty-cool FaceTracking3D sample, which gives you […]
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As promised in the last post, today we're going to see the adjusted point cloud import workflow applied to the previously posted Kinect integration samples. This was also an opportunity to look at the improvements in version 1.5 of the Kinect for Windows SDK. When the SDK was announced, my initial reaction was "OK, but […]
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Thanks to RS for raising this issue via a blog comment and to my esteemed colleague, Christer Janson, for suggesting the solution during England's epic Euro 2012 victory over Sweden on Friday evening (sorry, Christer – I couldn't help but rub it in just a little ;-). On a slightly more serious note, I find […]
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It's been a while since I've talked about our "reality capture" (or 3D reconstruction) technologies, but I still like to play around with them, when I get the chance. My previous projects have all been with the PC version of 123D Catch (previously known as the Photo Scene Editor for Project Photofly), but I've just […]