Virtual Reality
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My best attempt to describe this technical, industrial museum is as a Mecca for Makers. It's not a funky new space with a bunch of hipsters manning 3D printers – not that I have a problem with such spaces… I love those spaces 🙂 – rather it's a shrine to all manner of human invention […]
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Birdly is an immersive Virtual Reality experience that let's you fly like a bird through virtual cityscapes. To get a sense for how it works, check out this video: Birdly - Splitscreen from maxR on Vimeo I first heard about Birdly from Brian Kling, a friend and colleague in our Neuchâtel office who […]
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It's insane how the years tick past. Today marks the 9th anniversary of Through the Interface. For a bit of fun, I've added an Easter Egg (well, actually it's more like a Birthday Cake) to Vrok.it: Choose the "Cake" button on the left to view a Birthday Cake modelled completely using AutoCAD. If you connect to […]
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It's live! Our entry for the recent VR Hackathon in San Francisco has received a significant amount of spit and polish (OK, perhaps not the best mental image) over the last couple of weeks and is now ready for prime time (i.e. Beta testing ;-). Check it out at http://vrok.it! It should work well with […]
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I wanted to post on a more in-depth topic, today, but I've been heads-down working on our project from the recent VR Hackathon, getting ready to push it live. We've made really good progress over the last few days, especially considering it's only a part-time project for Lars, Oleg and myself. We've implemented per-session support […]
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The 2nd VR Hackathon, which took place in San Francisco over the weekend, was an absolute blast. It was held at Galvanize, a co-working space about a 15-minute walk from our 1 Market Street office. The venue was great: it had plenty of space but also with a fair amount of natural light (very important […]
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Yesterday I went along with two fellow Autodeskers, Lars and Oleg, to the Silicon Valley Virtual Reality conference at the San Jose Convention Center. As we were only attending the second day – we all flew in on Monday – we just took passes for the exhibition hall rather than the full conference. People were […]
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I'm on the train to Zurich airport, where I'll hop on the direct flight to San Francisco. This evening I'm staying in San Jose, as tomorrow I'll be visiting the SVVR 2015 expo hall to do some research on the latest virtual reality technologies in advance of the coming weekend's VR Hackathon (following on from […]
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A reminder that proposals are open for AU2015 until May 26th. I've just submitted two, myself. Of the three topics I had in mind – relating to VR, AutoCAD I/O and TypeScript – I decided to submit proposals on the first two: I'll do my best to use TypeScript for one or both of the […]
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After the excitement around Magic Leap and HoloLens, on Friday of this week there's another big VR-related tech announcement being made. But wait… isn't CES finished? And Build doesn't happen for a few more months? That's right: this one is being made at the New York Toy Fair. Say whaaat? Mattel has owned the View-Master […]