Autodesk Research
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This morning I headed with our eldest son (he'll be 17 in just over a week – how did that happen?) to Zurich airport to catch our first flight in what seems like forever to travel to Amsterdam to see the MX3D bridge being installed. Even catching the train was surreal: I've certainly done so, […]
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This weekend I had a very strange task to perform: I had to book travel for work. Remembering how our corporate travel system worked was just one hurdle to cross – beyond that I had to deal with getting the appropriate management and travel department approvals, along with the fact I've booked a separate ticket […]
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I've been heads-down on a side project to integrate a C++ library into Forge using Web Assembly (hopefully I'll share more on this sometime soon). Thankfully while I've been busy on that, the Hyperion team has been beavering away on some changes to their core shader. Last week I realised – now that we have […]
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In the first post in this series we looked at how a heatmap can be used to shade an object using the Forge viewer's Data Visualization Extension – or Project Hyperion. In our case we shaded the surface of the MX3D bridge. In this post we look at a slightly different use-case for this mechanism, […]
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In a recent post we talked about the integration of Hyperion's planar heatmap capability into Dasher. Towards the end of that post, I mentioned that the Hyperion team was looking into exposing some way to place planar heatmaps not only at the minimum and maximum vertical locations in the bounding box, but at levels in-between. […]
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Over the next few posts – in this series, anyway – we're going to take a look at the shading of objects (actually meshes) using the Forge viewer's Data Visualization Extension (Project Hyperion). This is something we've done in Dasher for some time, and I was excited that using Hyperion would once again allow us […]
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Having spent time recently looking at integrating sprites and volumetric room heatmaps into Dasher, today we move on to a capability that we didn't have previously but has been enabled by Project Hyperion (i.e. the new Data Visualization Extension for the Forge viewer): planar heatmaps. Planar heatmaps do just what you'd expect: they display a heatmap […]
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I was thinking back on last week's post regarding the work needed to integrate Hyperion's volumetric heatmaps into Dasher, and realised that – despite the relative length of the post – I'd really glossed over the process for integrating heatmaps and using them to display sensor data. So I've retroactively gone back and marked that […]
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Today's post is a follow-on from the first part where we looked at integrating Hyperion sprites into Dasher. (The posts are independent, though, so you don't have to read the first one if you're only interested in integrating heatmaps.) I was supposed to publish this at the beginning of the week, but I ended up […]
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The big news from this week (for me, anyway, aside from a very enjoyable Star Wars Day, yesterday) is that Project Hyperion has been released officially to the public as the Forge Viewer's Data Visualization Extension. All you need to do is to use it is to start making use of the Forge Viewer from […]