Kinect
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As Labor Day passes and the summer draws to a close, it's time to start thinking about Autodesk University. The AU team clearly knows this (they themselves have been thinking about the event since before AU 2012, so this is more for the rest of us π and so they've gone ahead and posted a […]
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Once again I'm a bit late announcing this one: I had friends visiting from the UK, last week, and so took the week off (although I ended finding a fair amount of time to study linear algebra, which was surprisingly fun). I'd queued up the week's blog posts in advance to reduce the chance of […]
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I'm currently in Boston for an internal technical summit where I'll be presenting sessions on Kinect Fusion and Leap Motion (which will the sessions I've submitted - and will hopefully get accepted - for AU 2013). I arrived a day early and rented a bicycle from the hotel, taking the opportunity to cycle through the […]
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Another great week for tech. I'm in hog heaven reading all the information being shared regarding the newly-revealed Xbox One. I'm obviously most interested in the upgrade to the Kinect technology. Here's what I've gleaned, thus far: Full HD with 1080p resolution Use of something called "Active IR", a type of time-of-flight depth detection rather […]
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I arrived back safely in Switzerland on Saturday night. It was a pretty good trip to the Bay Area, this time: most surprisingly this is the first time ever I've managed to sleep through until 6am (or thereabouts) on every single day of a trip to California. But then I β like many people β […]
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OK, here goes: my first (public) attempt at integrating the brand new Kinect Fusion functionality β made available this week in v1.7 of Microsoft's Kinect for Windows SDK β into AutoCAD. There are still a few quirks, so I dare say I'll be posting an update in due course. As mentioned in the last post, […]
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This is very exciting: v1.7 of the Kinect for Windows SDK is being released today and it includes the uber-cool Kinect Fusion component. For those of you who have not yet heard of Kinect Fusion, it allows you to use your Kinect for Windows sensor as an effective reality capture device: it aggregates input from […]
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I headed cross to the Zurich area on Tuesday afternoon β which is quite a trek from where I live, around ~2.5 hours by train β to attend the first Zurich .NET Developer meet-up. The event was held in the Microsoft office in Wallisellen: they kindly provided beer and the meeting room, while the session […]
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I talked about some of the fun I've been having with Arduino in this previous post. I eventually added a pushbutton and a potentiometer to that particular circuit, modifying the code to watch for a hardware interrupt β to blink the LEDs only when the button is pressed β but also to apply a variable […]
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As part of my ongoing procrastination around my AU material development β despite which I'm managing to make some progressβ¦ my WinRT stuff is mostly done, now β I went ahead and updated my Kinect samples to use v1.6 of the SDK. The version which finally works from a Windows session inside a Parallels VM […]