Kinect
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To follow on from my post showing how to get point cloud information from Kinect into AutoCAD – using Microsoft's official SDK – this post looks at getting skeleton information inside AutoCAD. The code in today's post extends the last – although I won't go ahead and denote the specific lines that have changed – […]
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As mentioned, last week, I've been working away to port my previous OpenNI/NITE AutoCAD-Kinect integration across to the official (although still in Beta) Microsoft Kinect SDK. Today's post presents a very basic implementation – essentially equivalent to the code in this previous post – which makes use of the Microsoft Kinect SDK to bring a […]
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Given the fact AU 2011 is quickly approaching, I decided it was time to dust off my Kinect-related code and getting it working with the Beta SDK from Microsoft Research. Part of the reason I haven't been able to do this sooner is that my primary work machine is currently a MacBook Pro running Windows […]
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The class catalog for Autodesk University 2011 is now available to preview in advance of the conference registration opening up on August 30th. Here are the sessions I'm either presenting or hosting: CP3840 Integrating Microsoft® Kinect™ with AutoCAD® Lecture Nov 30, 3:15pm CP4459-U AutoCAD® .NET Development: Tools and Best Practices Unconf-erence Dec 1, 1:15pm I'm […]
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After focusing on a manual process for sweeping a solid inside AutoCAD in this previous post, it seemed to make sense to attempt to automate more of that process. In the code in this post, we take a standard circular profile – of a user-specified radius – and sweep it along the path defined by […]
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In this previous post we looked at some code to capture and combine a series of point clouds using a Kinect sensor. In today's post we're going to take a very slightly modified version of the code – which really only adds the feature to let the user choose when the sequence of captures should […]
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Over the weekend, I had more fun exploring the use of Kinect with AutoCAD. It was prompted by an email I had from a UK-based creative team who are interested in the potential of capturing time-lapse point clouds using Kinect. They were curious whether the quality of data coming from the Kinect device would be […]
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I've improved the basic implementation in this previous post pretty significantly over the last week: New ability to draw multiple polylines Added a gesture of lowering/raising the left hand to start/finish drawing with the right Addition of a transient sphere as a 3D cursor for polyline drawing Quick flash of a transient skeleton (arms and […]
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As promised in this previous post, I've been playing around with understanding Kinect gestures inside AutoCAD. My first step – after upgrading the OpenNI modules and drivers to more recent versions, which always seems time-consuming, for some reason – was to work out how to get gesture information via nKinect. It turned out to be […]
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I'm a bit late announcing this, but as I'm due to submit my own proposals for Autodesk University 2011 by the May 6th deadline, I thought I'd post a quick note to remind readers of the fast-closing window of opportunity to submit your own proposals to speak at this year's AU. I'm definitely submitting a […]