Kinect
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Ah, the joys of jetlag. After getting up with jetlag at 3am, yesterday, I finally worked out what was wrong with my inconsistently performing speech recognition approach shown in this previous post. I tracked down this helpful piece of advice on the Microsoft forums, which explained that the Kinect Audio capability really needs to be […]
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You're probably thinking I've been talking about little else other than making Kinect work with your PC, of late (and not only because I've had a class to prepare for AU, I also think this technology has the potential to be very significant), but I did feel it was worth pointing out this important announcement […]
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Oh, what fun. Kinect's audio capabilities were an area that I hadn't spent any time on, but an email conversation with a developer (thanks, Glenn! ๐ spurred me to take a closer look. The Beta 2 version of the Microsoft Kinect SDK, there's a new sample showing how to process audio and add speech recognition […]
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Yesterday evening, I had a nice chat by phone with a local development partner, here in Switzerland. I'm meeting with a member of his development team, next week, and we were establishing a way of us identifying one another at the train station. Rather than offering to wear a pink carnation, I suggested the visitor […]
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As promised, here's my handout for CP3840, the main class I'm teaching at this year's AU. Introducing Kinect Since Kinect for Xbox 360ยฎ was launched on November 4th, 2010, the device has taken the world by storm: it became the quickest selling consumer electronics device ever (according to the Guinness Book of World Records), selling […]
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After an initial attempt at adjusting the view in AutoCAD based on input from Kinect, this post takes it further by implementing a more effective orbit/zoom capability. The proportions/rates of each are currently still hard-coded โ and so will vary in effectiveness depending on the scale of the model being navigated โ but it's certainly […]
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The looming AU material deadline has finally forced me to work out how to use Kinect gestures to navigate within an AutoCAD model. It's far from perfect, but the fundamentals are all there: we have a loop โ outside of a jig, this time, as we don't need to display a point cloud or generate […]
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This post follows on from this recent post which showed a flat port of the previous OpenNI/NITE code which swept a single solid along a spline path defined by the user being tracked by the Kinect device. As mentioned, the previous approach was ultimately flawed, as adding vertices to our spline path made the whole […]
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After this previous post, which updated my previous implementation drawing polylines in AutoCAD to use the Microsoft Kinect SDK, it made sense to give the same treatment to this implementation, too. This version of the code doesn't really go beyond the OpenNI/NITE version โ it's very much a "flat" port, which means it comes with […]
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After using the Microsoft Kinect SDK to bring point clouds into AutoCAD and then to track skeleton information, I'm happy to report that I now have an equivalent implementation of this previous post, where we used OpenNI and NITE to understand gestures captured by the Kinect and draw 3D polylines inside AutoCAD. This implementation is […]