Kinect
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Yesterday I was reminded that 200 sessions from Autodesk University 2013 were recorded and have been made available on-demand – for free! Many great classes are available as well as the keynote and innovation forum sessions. I believe you need to create a free Autodesk account to view them, if you don't already happen to […]
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During the general wind-down before Autodesk's annual "week of rest", I've been spending some time this week getting more of my AutoCAD-Kinect integration samples working with the pre-release Kinect for Windows 2.0 device and SDK. Things are actually working pretty well: all samples – barring those that rely on capabilities that aren't yet part of […]
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I've been sick in bed since returning from AU2013 – the fever I experienced on Thursday morning, before travelling home in the evening, was apparently due to bacterial bronchitis, and I've been coughing really badly over the last few days. At least the fever has passed, but I did have to cancel my plans to […]
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I'm sitting in Heathrow Terminal 5, waiting for my connecting flight to Geneva. A good time to reflect back on another intense week at Autodesk University. I arrived in Las Vegas for this year's AU last Saturday evening, flying via the UK on a flight that seemed full with AU attendees (even if Autodesk employees […]
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I was hoping to get the Kinect for Windows 2.0 pre-release developer kit in time for AU – so I can talk about it intelligently, even if I don't end up demoing it – so when the UPS delivery man showed up, yesterday, I was very happy. As always, it started with a simple box: […]
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As mentioned in yesterday's post, on Monday I spent a few hours in the early morning at the local archeological museum, the Laténium. While this is nowhere near the scale of the Smithsonian, it is the largest archeological museum in Switzerland and is well known by people in the field, especially those interested in La […]
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For those of you unable to attend AU 2013 in person, the keynote sessions and a small number of this year's classes will be streamed live. And they're free to attend: you just need to be registered with AU Online. I'm lucky to be presenting one of only 11 classes that are scheduled to be […]
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Yesterday I presented a condensed sneak peek of my upcoming AU sessions on Kinect Fusion and Leap Motion to colleagues in the Neuchâtel office (I'll do the same at our office in Gümligen next week). It was good to make sure my various demos are working well in time for AU, as well as creating […]
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Something you realise quite early on when working with the Kinect Fusion component in the Microsoft Kinect SDK is that it's really meant to integrate into a 2D UI: it takes care of rendering the volume that's being mapped, and you simply have to integrate the generated bitmap somewhere into your app's UI. The primary […]
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A few weeks ago the Kinect SDK was updated to version 1.8. I'd been eagerly awaiting this update for one reason, in particular: aside from receiving some updates to provide more robust tracking – something that was very much needed – Kinect Fusion has now been updated to include realistic colours in the output. There […]