Jigs
-
As promised in the last post, today we're going to see the adjusted point cloud import workflow applied to the previously posted Kinect integration samples. This was also an opportunity to look at the improvements in version 1.5 of the Kinect for Windows SDK. When the SDK was announced, my initial reaction was "OK, but […]
-
Ah, the joys of jetlag. After getting up with jetlag at 3am, yesterday, I finally worked out what was wrong with my inconsistently performing speech recognition approach shown in this previous post. I tracked down this helpful piece of advice on the Microsoft forums, which explained that the Kinect Audio capability really needs to be […]
-
Yesterday evening, I had a nice chat by phone with a local development partner, here in Switzerland. I'm meeting with a member of his development team, next week, and we were establishing a way of us identifying one another at the train station. Rather than offering to wear a pink carnation, I suggested the visitor […]
-
As promised, here's my handout for CP3840, the main class I'm teaching at this year's AU. Introducing Kinect Since Kinect for Xbox 360® was launched on November 4th, 2010, the device has taken the world by storm: it became the quickest selling consumer electronics device ever (according to the Guinness Book of World Records), selling […]
-
This post follows on from this recent post which showed a flat port of the previous OpenNI/NITE code which swept a single solid along a spline path defined by the user being tracked by the Kinect device. As mentioned, the previous approach was ultimately flawed, as adding vertices to our spline path made the whole […]
-
After using the Microsoft Kinect SDK to bring point clouds into AutoCAD and then to track skeleton information, I'm happy to report that I now have an equivalent implementation of this previous post, where we used OpenNI and NITE to understand gestures captured by the Kinect and draw 3D polylines inside AutoCAD. This implementation is […]
-
To follow on from my post showing how to get point cloud information from Kinect into AutoCAD – using Microsoft's official SDK – this post looks at getting skeleton information inside AutoCAD. The code in today's post extends the last – although I won't go ahead and denote the specific lines that have changed – […]
-
As mentioned, last week, I've been working away to port my previous OpenNI/NITE AutoCAD-Kinect integration across to the official (although still in Beta) Microsoft Kinect SDK. Today's post presents a very basic implementation – essentially equivalent to the code in this previous post – which makes use of the Microsoft Kinect SDK to bring a […]
-
After focusing on a manual process for sweeping a solid inside AutoCAD in this previous post, it seemed to make sense to attempt to automate more of that process. In the code in this post, we take a standard circular profile – of a user-specified radius – and sweep it along the path defined by […]
-
I suspect that many of you who have worked with point clouds will have come across this issue: the standard CIRCLE command in AutoCAD will create the circle on the plane of the active User Coordinate System (UCS), even when the circle is defined by three points on its circumference. This behaviour is probably fine […]